Gah! You call that quest design?!
Ygramul
Member Posts: 1,060
Okay, fine.
Are EEs worth the money? Yes, they are. For the joy playing the old game without hassle.
But I can't stand the new "enhanced" content:
I had both EEs since release and, since I only play no-reload, I only now made it to the BG2EE areas with Neera.
... and what a let down!
- terrible creature challenge rating: I'm thumping with my backhand silly little spiders and ogres that stopped being an issue even for one party member long ago in BG1. There should have been... oh, I don't know... genies; rakshasas drawn to the magic anomaly; at least a nishru or so to devour the weird magic. Along with some context and story for why they are there. Not a frigging giant spider and gnolls!
I don't even need to cast any magic in this supposed wild magic zone! What a waste.
(I just came there after doing the Windspear Hills Dungeon: the difference in quality is catastrophic.)
- subpar level design: ooh pretty colors -- but it reeks of "hey, I just discovered the 'Effects' menu under Photoshop")
- [and worst of all] ABYSMAL quest design: did I just get dumped with half a dozen FedEx quests? Really?!
For a topic as fascinating as Wild Magic this is the best they could come up with?! Herding Cats?! COME. ON.
I tolerated this nonsense briefly for BG1EE :: you walk through (not even fight) some goblins -- Goblins! -- and have an anticlimactic fight afterward.
If Beamdog ever releases a game of their own design, I'm not buying it unless a thousand people post testimonials swearing that they finally learned good writing and design practices that could at least match the games of the previous milennium.
Are EEs worth the money? Yes, they are. For the joy playing the old game without hassle.
But I can't stand the new "enhanced" content:
I had both EEs since release and, since I only play no-reload, I only now made it to the BG2EE areas with Neera.
... and what a let down!
- terrible creature challenge rating: I'm thumping with my backhand silly little spiders and ogres that stopped being an issue even for one party member long ago in BG1. There should have been... oh, I don't know... genies; rakshasas drawn to the magic anomaly; at least a nishru or so to devour the weird magic. Along with some context and story for why they are there. Not a frigging giant spider and gnolls!
I don't even need to cast any magic in this supposed wild magic zone! What a waste.
(I just came there after doing the Windspear Hills Dungeon: the difference in quality is catastrophic.)
- subpar level design: ooh pretty colors -- but it reeks of "hey, I just discovered the 'Effects' menu under Photoshop")
- [and worst of all] ABYSMAL quest design: did I just get dumped with half a dozen FedEx quests? Really?!
For a topic as fascinating as Wild Magic this is the best they could come up with?! Herding Cats?! COME. ON.
I tolerated this nonsense briefly for BG1EE :: you walk through (not even fight) some goblins -- Goblins! -- and have an anticlimactic fight afterward.
If Beamdog ever releases a game of their own design, I'm not buying it unless a thousand people post testimonials swearing that they finally learned good writing and design practices that could at least match the games of the previous milennium.
1
Comments
The new content is decent at best however. But it can be skipped mostly. But i cant stand neeras auto encounter in bg 2. And she says she knows me. Auto encounter and she says she knows me. I dont think a single npc except imoen has this as they all can be skipped