How do you organize, design and debug your scripts?
Oleg
Member Posts: 8
I am writing small character scripts from time to time, mostly to augment or replace the default character scripts.
But "small" quickly gets out of hand, with thousands of lines in no matter of time, but still my script provides only limited healing potion use, healing spells use and a basic target-and-attack routines.
How are all these super AI scripts are developed? Do you guys have a secret development tool that allows you to handle in-script repetitions and other such things and to actually debug your scripts?
So far I am using plain old notepad++ to write a script, NearInfinity to compile it and the actual game to test it. This process works but it is very slow and error-prone.
So, how do you organize and debug your scripts?
But "small" quickly gets out of hand, with thousands of lines in no matter of time, but still my script provides only limited healing potion use, healing spells use and a basic target-and-attack routines.
How are all these super AI scripts are developed? Do you guys have a secret development tool that allows you to handle in-script repetitions and other such things and to actually debug your scripts?
So far I am using plain old notepad++ to write a script, NearInfinity to compile it and the actual game to test it. This process works but it is very slow and error-prone.
So, how do you organize and debug your scripts?
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