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[(BG1) Bug] Fuller's extra dialogue (0813)

BalquoBalquo Member, Developer Posts: 2,746
edited August 2012 in Fixed
Fuller Dialogue
Open additional dialogue by Fuller who will when asked inform player of the location of Hull's sword.

Direct from Dudley.
Fuller, AR2618 and Hull, AR2600 - contains a missing response due to an incomplete trigger. Hull also needs to have an action set to allow this trigger.
- In FULLER.DLG change trigger in [Response 0] from PartyHasItem("") to Global("HelpHull","GLOBAL",1) !HasItem("SW1H12",LastTalkedToBy()).
- In HULL.DLG add action in [Response 0] SetGlobal("HelpHull","GLOBAL",1).
- Change actions in [Response 1] and [Response 3] to SetGlobal("HelpHull","GLOBAL",2).
- Change trigger in [State 2] to Global("HelpHull","GLOBAL",1).
- Increase weight of [State trigger 5] to position 3 moving subsequent triggers down by one position. This can be done easily in the DLTCEP utility.
Post edited by Bhryaen on
AndreaColomboBhryaenAvenger_teambg

Comments

  • CamDawgCamDawg Member, Developer Posts: 3,438
    Fixed with d code:
    REPLACE_TRIGGER_TEXT FULLER ~PartyHasItem("")~ ~Global("OHHullInProgress","GLOBAL",1) !Global("HelpHull","GLOBAL",1)~
    ADD_TRANS_ACTION HULL BEGIN 0 END BEGIN END ~SetGlobal("OHHullInProgress","GLOBAL",1)~
    SET_WEIGHT HULL 2 #3
  • SethDavisSethDavis Member Posts: 1,812
    Potentially fixed - @CamDawg 's fix has been applied
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Confirmed @CamDawg's script run - tested in game
    The original fix method was a bit better. It would also check !HasItem("SW1H12",LastTalkedToBy()
    But this is only a small problem
  • TanthalasTanthalas Member Posts: 6,738
    Confirmed Fixed in Build 0815

    You now have an additional line when talking to Fuller where you can ask about Hull's stuff IF you have already spoken to Hull first.
  • BhryaenBhryaen Member Posts: 2,874
    Confirmed fixed.
    Fuller has extra dialog option lines if you've spoken to Hull.
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