Archdruid
SpaceInvader
Member Posts: 2,125
Hi, can you slightly improve the Archdruid that lives in the treehouse (in the area before Clockwood Mines).
I find it pretty disturbing that a supposedly high lvl npc like him casts just few ridicolous spells... ;/
I find it pretty disturbing that a supposedly high lvl npc like him casts just few ridicolous spells... ;/
3
Comments
Improving creatures is probably best left to mods in my opinion, and has already been done in the BG1 NPC Project, Sword Coast Stratagems and Dark Side of the Sword Coast mods, just to name a few.
Just to match more closely to his rank.
Take a look: http://forum.baldursgate.com/discussion/284/bg1-bug-resar-abilities-inconsistent-with-plot#latest
The problem is that BG1 druid opponents are pathetically implemented, largely due to script assignments. They get low-level cleric scripts, i.e. priest2.bcs for Takiyah and Izefia who are 7th level druids. Seniyad has no proper script, but forces about 3 spells in a row (4 really, but dunno if forcing Spiritual Hammer at an enemy works since its target should be the druid). Amarande fares little better, getting priest3.bcs, which might be sufficient for a 3rd level cleric, but not an archdruid. This is a sort of oversight I think, since BG1 doesn't really have any proper druid scripts. The closest thing is perhaps priest4.bcs. Amarande should probably get a custom script, since the treehouse is only suitable for certain spells (Call Lightning is out because it's "indoors", Entangle is probably out because there's not enough room in the treehouse). So you could almost phrase this as a bug report - might get more notice than a feature request.
Because really, for the Grand Master of the Cloakwoods he is a total pushover, high armour class, no reinforcements, crappy spells. It doesn't help that the entire party is right next to him when the fight starts, either. Changing his script to something competent has a hearty "ya-har!" from me.
Archdruid : "Imma firin' mah lazooor!!"
PC : "Wha--"
Archdruid : "WAAAH!" *PC asplodes*
But seriously, adding 2 spells would be sufficient to make it the hardest fight in the game - Iron Skins and Insect Plagues. Poor parties then
Plus, since nothing force Charname to storm in, rape his animals and pillage his tree-house, it wouldn't mess up the plot.