BG2EE, CLSWPBON.2da, and PROFS.2da
Ameranthftw
Member Posts: 57
Hello everyone,
Regarding the functionality of the CLSWPBON.2da and PROFS.2da files within BG2EE; do these files even work? From my searches I've found that they were bugged, but are fixed in the 1.3 update. However, this patch is only released for BGEE, and not BG2EE?
Assuming the above was correct, and these files are indeed still bugged for BG2EE, is there any way to accomplish the following in a BG2EE kit:
- Allow a non-fighter kit to gain extra attacks per round from weapon proficiencies.
- Increase the amount of proficiency points granted at character creation.
- Increase the amount of proficiency points granted as a character levels up.
Thank you all very much!
Regarding the functionality of the CLSWPBON.2da and PROFS.2da files within BG2EE; do these files even work? From my searches I've found that they were bugged, but are fixed in the 1.3 update. However, this patch is only released for BGEE, and not BG2EE?
Assuming the above was correct, and these files are indeed still bugged for BG2EE, is there any way to accomplish the following in a BG2EE kit:
- Allow a non-fighter kit to gain extra attacks per round from weapon proficiencies.
- Increase the amount of proficiency points granted at character creation.
- Increase the amount of proficiency points granted as a character levels up.
Thank you all very much!
0
Comments
What I can tell from your APR on Spec mod is that you're appending to every base class/kit's CLAB file to gain 1/2 APR at level 7 and 13. From this, every class gains the 1/2 APR from levels as a fighter would, but (correct me if I'm wrong) this doesn't address that non-fighter's don't gain APR from being specialized (2 prof. pips) or grandmaster (5 prof. pips) with a specific proficiency type.
You also do override the CLSWPBON.2da file to allow all classes the extra APR from proficiencies, but like I mentioned before, this doesn't seem to work.
You override wspatck.2da to nullify any APR given at level 7 and 13; only APR from proficiency remains.
You override clswpbon.2da to allow all classes to gain APR from the wspatck.2da table.
You alter all fighter class CLAB files to gain APR on 7th and 13th levels, through opcodes.
Doing this means that fighter classes still get the same APR, but other classes now gain APR from the wspatck.2da table, meaning they gain APR from proficiencies.
The reason you needed to give fighter classes APR from opcodes and not simply leave the wspatck.2da table unchanged (only change clswpbon.2da instead), is because doing that would mean that all classes gain APR from 7th and 13th levels, along with APR from proficiencies.
If I have all of the above correct, then unfortunately it seems that clswpbon.2da is bugged in BG2EE
Thank you for all of your help by the way, I greatly appreciate it!