Inquisitor or Undead Hunter?
Chow
Member Posts: 1,192
Inquisitor was always the best paladin kit, obviously, but in Icewind Dale there are a lot less debuffs and a lot less wizards with impenetrable barriers. Conversely, there are undead bloody everywhere.
Would this make Undead Hunter the superior kit, or is Inquisitor still better?
Would this make Undead Hunter the superior kit, or is Inquisitor still better?
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I did a playthrough with an Inquisitor in the IWDEE beta and most of the time he was melee only. There are no big mage fights like in BG2, so his Dispel Magic and True Sight is barely used and better covered by a mage, priest or bard. I missed the other features of the paladin (Curing, Healing, Turning Undead) much more than the Dispels were worth.
On the other hand there are tons of undead in the game, so the Undead Hunter is the much better option.
Currently I am on a play-through with a Cavalier (my favorite Paladin kit) which plays much more smoothly. Actually I would prefer the Cavalier over the Undead Hunter as the undead in IWD are many but not as powerful as the ones in BG2 (actually no Vampires, no Lichs) and I never experienced any level draining and you can get many Rings of Free Action so immunity to hold is not so important. For me the hardest fights were against Dragons and Demons, immunity to fear and poison comes handy and remove/resist fear is a live saver.
So I would say:
Cavalier > Undead Hunter > Vanilla Paladin > Inquisitor in IWDEE
Also played the beta with an Inquisitor and it really didn't come to full use.
Especially since casting for paladins now go up to 6th level, and you completely miss out on that with Inquisitor.
Doing another play now with Cavalier, but undead hunter is also a solid choice.
@elminster is right, in HoF mode Undead Hunter could be an even better choice than Cavalier, considering the amount of undead with so many hit points and high levels.
On the one hand, not having ranged weapons available to the cavalier concerns me because although my paladin will be a front liner, there is a chance that he may have to engage in ranged combat. Also, immunity to fear is a big plus for the cavalier, but then, it looks like the undead hunter may also get this because the true class paladin does.
There are more undead than there are demons and dragons in IWD1 (so I hear), but, demons and dragons are a lot more dangerous than the undead that appear, since there are no liches or vampires. So, in that sense, it might be more helpful to have bonus damage against the more difficult enemies.
The inability to use ranged weapons might be the deciding factor. I don't feel comfortable giving up that flexibility, especially because I have never played IWD1 before.
So for me it is still Cavalier that rules as I never use ranged tactics with my paladin.
But if you do or would like to do, this rules this kit out. As opposed to the BG series throwing axes and daggers are no option any more.
When I play BG2, my Inquisitor almost never uses his crossbow. I suppose I just want the option if I need it. Not sure, will have to think some more.