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Q about IWD:EE modding

[Deleted User][Deleted User] Posts: 0
edited October 2014 in IWD:EE Mods
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  • CamDawgCamDawg Member, Developer Posts: 3,438

    Nice new forum you got here... shame if something were to happen to it...

    No wait, I mean just nice new forum! That's it!

    Anyway, I'd like to make my mods available for use on IWD:EE as soon as possible (especially APR on Spec, which should be pretty simple). But, they rely pretty heavily on Weidu's GAME_IS function to work across the various incarnations of this engine.

    Anyone know if/when Weidu does/will support

    GAME_IS ~iwdee~
    ?

    If a Weidu update is slow in coming, anyone know if there is a reliable game-check mechanism I can use to target IWD:EE?
    It will in the next release, v237. For now you'll have to FILE_EXISTS_IN_GAME ~howparty.2da~.

  • [Deleted User][Deleted User] Posts: 0
    edited October 2014
    The user and all related content has been deleted.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Yes, howparty.2da is unique to IWDEE and not a vanilla IWD file (it's the default six characters for a new HoW game). One thing to be careful of is that IWDEE will return true on a GAME_IS ~totlm~ check (that will also change in v237). I've not tested ENGINE_IS.
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