[Mod Release] APR on Spec
[Deleted User]
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I'm trying to install your mod but I've the following error:
ERROR: Sys_error("SoB/lib/remove_lines.tpa: No such file or directory")
I don't find any directory named SoB. Would it be the problem?
________________
GuL
(I have been poking around with modifying my android game by dropping .2da files into an override folder. I did a clswpbon.2da mod as you have done here, but found the that this pushed the APR progression for all classes to that originally reserved for warriors. How were you able to, in effect, "back out" the additional APR at 7 and 13 for the non-fighter classes? Or, putting it another way, by using your wspat.2da file (in which no classes receive automatic bonuses at 7 and 13) how did you "add back" the fighter APR bonuses at 7 and 13?)
I'd love to be aboe to accomplish what you have described here with a couple of 2das in my override:
I'm trying to work through exactly how to get the desired result with just the .2da files: For example, some combination of: 1. adjusting GETS_PROF_APR line of CLSWPBON.2da to give the desired classes additional APR. 2. Adjusting the 1/2/3/4/5 pips lines of WSPATCK.2da, and 3. tweaking both WEAPPROF.2da and PROFSMAX.2da to work around the level 7 and 13 "spells" given by the CLAB files.
I'm still thinking through that one....maybe drop the ZERO_SKILL_THAC0 line of CLSWPBON.2da to 0. Then maybe adjusting WSPATCK.2da giving 1 pip 3/2 APR at level 7+, then maybe giving 2 pips 3/2 APR (-1) at levels 1-6, and 2 (1) at 7-12, and something more for 3 pips, etc.
Any thoughts?
Thanks.
Looking at the Swashbuckler, for example, profsmax.2da indicates that for the "Thief" FIRST_LEVEL max number of pips should be 1, and OTHER_LEVELS should also be 1. The swashbuckler, as a Thief Kit, can obviously not only get 2 pips in weapon proficiencies, but 3 pips in two weapon style as well. (This is clearly indicated in weapprof.2da). Turning to the Paladin and Ranger, we see the same thing: profsmax.2da shows 2 and 2 for first level and other levels, but both classes can have 3 pips in two weapon style.
Thanks.
Give .5 APR per proficiency point, gained every 3 levels.
Allow
Mages and Sorcs 1 prof point
Clerics and Druids 2 prof points
Thieves and Bards 3 prof points
Pal, Rang, Barb 4 prof points
Fighter 5 prof points
PIPs
0
1 Mages and Sorcs max out at 1.5 APR at level 3 (with no DW)
2 Clerics and Druids max out at 2 APR at level 6
3 Thieves and Bards max out at 2.5 APR at level 9
4 Paladins, Rangers and Barbarians max out at 3 APR at level 12
5 Fighters max out at 3.5 APR at level 15