Solo Sorc viable in ICEEE?
sliverfish
Member Posts: 3
I played solo sorc in BG2 and IWD2, but I never played IWD1. Thought I might give this a go but I worry that I waste a ton of exp because I would hit the level cap too quickly? How well does a sorc scale late game or in HoF mode? Can I get by with spells + tenser's or do I have to have some sort of melee class leveled? I don't think Sorc class can effectively duel/multi at all right? Can I go something like max sorc then dual a fighter or something to not waste exp? Thanks in advance.
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I'd imagine a solo sorc will sleep everything at the start then sling away. Until it gets to the point of web+spider spawn. Basically the same way solo BG sorcs do. Except no wands of fire to take care of the early levels and less focus on having to remove protections
I have a fresh HoF Sorc game, but it's current still at Easthaven although I'm about to enter the Orc caves. I'm still focusing on my full party fresh HoF game so I have a better idea of what stuff I can expect to find
Outside of of HoF though, I'm sure a Sorcerer can melt their way through everything same as always.
Are you using Web? Web is ridiculously overpowered. Use 2 layers of Web. If you want to be doubly sure, Grease so enemies that somehow save against both layers of Web can't move out of its AoE in a single round.
Then just pelt stuff with a sling.
I kinda solved the previous problem after realizing I had a breath attack as dragon sorc. Never thought about is as its just one of those gimmick skills. But it turns out to be a great savior against 20 globins. Just round them up and toasty! Now lvl 7 and doing much better. Still require a good amount of kitting and alot of rest (currently in shadowvale and my days are almost 100), but with fireball unlocked I can blast a room full of skeletons in the blind of an eye.
I'm worried though, is there exp diminish returns if my level is too high compare to the enemy? If my level slows down I could be in big trouble again.
I think that the only real way for a Sorcerer to dish out consistent damage is summons. No idea which are best, though, my experience with summons is limited. Animate Dead maybe?
Also Spider Spawn is the first summon that's actually something that isn't just a wall of HP that attacks because of how it synths with Web. There's no practical differencec between Monster Summoning 1 and Animate Dead other than duration. Although I guess undead have some immunities that might come into play.
I would be careful with what summons you take though, Monster Summoning 1/2/3 might be nice early game but late game they'll suck where as something like Glitterdust/Skull Trap (since this does bonkers damage late game) would be far more useful.