How neccesary is a Druid? and party stuff
darkcrab34
Member Posts: 19
Well i just remade my party for a damned third time due to altitis...and now ive some new party questions. Im aware I made a thread earlier...but now that ive learned some stuff.....looking for more specific advice.
Heres what I have so far
1. Sorcerer
2. Undead hunter (call him richter >>
3. Fighter/thief: I intend to dual class at 7, good ol classic Bg1
4. Bard: Im going melee heavy...so that first song alone, jeez!
five and six are the toughies, and is were I want your help guys, from more experianced players.
5 I want a cleric..and ive two choices that interest me.
A cleric of tempus just looks/sounds awesome, but i wanted SOME kinda melee power.
Would a beserker be a good dual for a cleric? So far a guy said dual at 3 for hp+pip and I just did that, is it worth it really? Is there a better route for all this?
6. Im torn between two ideas. Pure barbarian, or Barb/Druid dual. Any ideas here?
Once again, thanks in advance for answering my dumb questions.
Heres what I have so far
1. Sorcerer
2. Undead hunter (call him richter >>
3. Fighter/thief: I intend to dual class at 7, good ol classic Bg1
4. Bard: Im going melee heavy...so that first song alone, jeez!
five and six are the toughies, and is were I want your help guys, from more experianced players.
5 I want a cleric..and ive two choices that interest me.
A cleric of tempus just looks/sounds awesome, but i wanted SOME kinda melee power.
Would a beserker be a good dual for a cleric? So far a guy said dual at 3 for hp+pip and I just did that, is it worth it really? Is there a better route for all this?
6. Im torn between two ideas. Pure barbarian, or Barb/Druid dual. Any ideas here?
Once again, thanks in advance for answering my dumb questions.
0
Comments
The parties I like to do, are like this:
Paladin
Fighter/Thief
Cleric
Sorcerer or Mage
Druid
Bard
Personally, I would choose a Druid in IWD. Druids are awesome there. Though, not sure which kit but even vanilla Druids are great.
For some early melee power, you might want a Shapeshifter. And the Greater Werewolf in the future comes at the right levels.
Icewind Dale doesn't go into epic levels (over 20) unless you play it with Heart of Winter.
You will most likely finish at levels 17-19, I think.
Berserker/Cleric sounds good. The Cleric of Tempus is also good and fits with the setting, you will know why. Both choices are good.
If you want more power, go with Berserker/Cleric, if you want a more thematically fitting Cleric, go with Cleric of Tempus.
It's power vs flavor.
I would also choose a Dragon Disciple instead of pure Sorcerer. There are various winter/ice/snow enemies that might be weak to fire and there are some fire locations which will make it come in handy.
For the Thief, I think a Fighter/Thief multi would be better than a dual. Not heaving someone to disable traps or open locks for 7 levels is not a good idea I think.
Also you cannot dual a Barbarian with a Druid, I believe. You can with a Fighter but not a Barbarian unless that is changed. Pure Druid is better.
For Bard, anything works. The Skald is very fitting with IWD. A Blade is always great and a vanilla Bard is better than the BG version.
So, if I made a party, it would be like this:
Human Undead Hunter or Cavalier.
Halfling Fighter/Thief multi (bonuses are great)
Dwarven Cleric of Tempus
Elven Dragon Disciple
Half-Elf Shapeshifter Druid
Half-Elf Bard (Skald or Blade)
But that's just me. It's not the most powerful or most powergaming party ever. But it's very balanced and very useful as well as very versatile and varied.
4 - Skald you mean? Skald rocks with a melee group
5 - yes; I prefer later duals; yes: dual Ftr7/9/13 (or Berserker) to Cleric and then kEEper the kit to Tempus OR go F/C multi and kEEper the kit to Tempus - best of both!
6 - Barb/Druid is a devastating combo and one of my favourites. I would go multi myself, but a Barb7/9/11 dualed to Druid is very nice indeed.
Also arent the bard songs like sith FAR to good to pass up on...ever? or is the damage/ac/CC immunities just to good to ever think of passing up on? Furthermore, if I wanted to be a cheap butthole(not saying im gonna do it!) could I roll bard, and add skald kit?
Edit: I tested...i can use Skald AND bloody bard, again not saying im gonna do it, was just genuinely curious xD
Not sure what you mean by roll a Bard & add Skald kit? What did you test and how was it successful?
So yea, I get that multi's are cool, but ive never dual classed since Bg1, so im doing it in excess style now :P. Can always swig potions and I got my skald/sorc for arcane buff/control for the heal issue. I should be able to hold out till level 7. Final part is.
Undead hunter: Because GOD the undead love icewind dale, i mean god damn its like thier retirement home.
Half elf Skald: Im going melee heavy, so I may as wel try it.
Human Sorcerer: Because paper for scrolls seems rarer than NOT finding snow on the ground.
Now for the duals.
Beserker/cleric: Like you said, ill likely just use EE to grab the Tempus kit once I dual
Barbarian/druid: I may go back and actually multiclass this just so I have SOME kinda healing power early game...may go grubby and grab the avenger kit for more web spamming etc.
Fighter/thief: hasnt changed, but I may take it to lvl 9 now
Do you think i can really take druid/beserker to 7 or so before dualing and not get gibbed? I mean I got 2x arcane and the skald song for Early AC issues, PLUS all my melee guys will have beefy HP
Yes, no issue. In fact if you are dualing the Berserker/Cleric at lvl7, then we would suggest waiting until Barb9 before dualing to Druid.
Fighter
Thief
Mage
Bard
Paladin
I'm skipping the druid this time around.
Also, Mind you im not a super pro at this, but id really consider sorc over mage. ive heard that scrolls are very few and far between.
Why ? Because if you go for HoF , druid is a good class enabling you some good summons , and enjoy some tactical variety early. Clerics are a must in a HoF game , for a certain tactic : Fighter heavy party. Though I figured that out late.
For me , I posted somewhere around my party layout , it was like this :
Fighter
Fighter
Fighter
Druid ( I dualled it to a fighter , but very late , because I didn't like the high level druid )
Enchanter
Illusionist ( dualled to cleric )
However, once a kit has assigned a benefit to your character, the character does not lose it when the kit is removed. This is especially useful for duals where the previous class will no longer be increasing and thus will not gain any further class or kit abilities. Thus his Berserker can gain a couple of rages for example, then when he duals to Cleric he can change to the Tempus kit and start collecting those abilities while retaining his Berserker rages.
Fact of the matter is that in BG1 you could dual into a specialty mage; now you cannot. Both the Engine & the rules support it, so as mentioned it seems to be a UI issue more than anything - just like multiclass kits