Help me with my party draft
Infiltrator
Member Posts: 121
Ok so I've played IWD in its original form but only briefly. I am not sure how much XP you get, how it's split, or what am I supposed to hit by end game, I also do not know any items that you get which probably can alter my decisions.
My basis is 3 front row 3 back row party members.
1. I always play a thief archetype. My plan here was to go fighter for 7/9 levels then switch over to shadowdancer with EEkeeper. Obviously human, my questions here are mostly about when to dual (depending on the game length I guess) and what weapons are most prominent. I was thinking to invest in long swords + single weapon style and go with backstabs instead of sneak attacks.
2. A frontal fighter. I guess either barbarian dual weilding (axes?) or dwarven defender (hammers?). Not sure what is more optimal or interesting because I never played these classes.
3. A frontal hybrid. I hear druids are far more interesting than in BG so I was thinking either a druid/fighter multi or Undead Slayer/Blackguard.. or maybe even ranger/cleric. If I choose druid I am not sure if that's enough healing considering he's multi, or if he can handle melee as a single class?
4. Sorceror or Mage. Not sure which one is better given the spell additions/differences (perhaps multi with cleric?)
5. Bard. I hear they are really powerful here. Plus their songs heal so that can help.
6. An open slot. Another caster or archer I guess? Suggestions welcome.
Thanks
My basis is 3 front row 3 back row party members.
1. I always play a thief archetype. My plan here was to go fighter for 7/9 levels then switch over to shadowdancer with EEkeeper. Obviously human, my questions here are mostly about when to dual (depending on the game length I guess) and what weapons are most prominent. I was thinking to invest in long swords + single weapon style and go with backstabs instead of sneak attacks.
2. A frontal fighter. I guess either barbarian dual weilding (axes?) or dwarven defender (hammers?). Not sure what is more optimal or interesting because I never played these classes.
3. A frontal hybrid. I hear druids are far more interesting than in BG so I was thinking either a druid/fighter multi or Undead Slayer/Blackguard.. or maybe even ranger/cleric. If I choose druid I am not sure if that's enough healing considering he's multi, or if he can handle melee as a single class?
4. Sorceror or Mage. Not sure which one is better given the spell additions/differences (perhaps multi with cleric?)
5. Bard. I hear they are really powerful here. Plus their songs heal so that can help.
6. An open slot. Another caster or archer I guess? Suggestions welcome.
Thanks
Post edited by Infiltrator on
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Comments
2 - Barbarian TWFing axes is good. Barbs get some conversation options.
3 - F/D is decent compromise and keeps access to the Druid conversations.
4 - Either would work, but stay pure.
5 - True Bard yes.
6 - Ranger/Cleric: backs up the Druid and has unique options as well.
I have a main thief but not before I am done with the fighter dualing off.. so yeah I get your point, depending on how many traps/locks I get during the first portion of the game.
2. the best frontal fighter is fighter/mage. gnome fighter/illusionist is maybe the best, kensage is great too and can be leveled up easily if you go right places at the right time. fighter/druid is also good and so is cleric/ranger.
barbarian isn't that amazing in my opinion.
3. blackguard is not great because there are more undead than living enemies to use the poison on (i'm playing with one right now so i can attest to that, but when there are living enemies he's absolutely sadistic). if you're thinking paladin, undead hunter is the way to go. other than that, fighter/cleric is devastating.
4. sorcerer. dragon disciple is even better maybe because of better physical attributes and the breath weapon works great in many parts of the game. there's a fire damage boosting item too for great flavor.
5. skald. unkitted bard is better if the party is less defensive, but as soon as you have a fighter/mage defense concerns are history.
6. another arcane spellcaster. try priest of tempus/mage dual at level 7. very easy to level up and uses of holy power that you get means he will fight well too.
the chaos of battle buff/debuff is very good, it's like an additional bardsong.
he'll also have a lot of hitpoints which is great in iwd. later you can tenser him for 200 hp (sounds banal but that's what iwd is about)
6 - He already has plans for a Thief (#1). As one is not explicitly required, inflicting a second Thief (even a partial) upon him is short sighted. Now certainly Evasion is a great ability, but the Thief duals/multis (Cleric/Fighter/Mage) do not otherwise complement his party without major changes.
Considering this, we could suggest #4 become a Thief7+ dualed to Mage or #2 a Thief7+ dualed to Ftr/Barb/Defender; however, a more radical idea would be to repurpose #1 as a Shadowdancer multi: Fighter/Shadowdancer or our suggestion a Fighter/Mage/Shadowdancer as this would free up #4 to be a Sorc without issue.
#1 Fighter/(Mage)/Shadowdancer
#2 Longsword TWFing Undead Hunter (or Cavalier)
#3 Barbarian/Druid multi
#4 Sorcerer
#5 Bard (Skald for the melee buffs; True for versatility/healing - we would suggest Skald for this party)
#6 Ranger/Cleric multi
Yes, kensage is great but must be harder to level up than in BG.
Cleric\ranger is fixed and receive Iron Skin seriously later.
Agree about barbarian, personally think bers is better.
you're right about cleric/ranger getting iron skins very late but he still rocks hof
Also, why two weapon fighting with pally, I thought that was more worth it on fighers/barbs/rangers?
I guess you can't multi barb/druid.. or Im missing something.
TWFing is generally mathematically better from a statistical DPS perspective; especially once AC enters auto-hit (and auto-miss) categories. You could certainly go Sword & Board with the Paladin no problem, and that would make it easier to use Longswords for the Ftr/Shadow as well.
Also, there has not been any discussion about the fighting style you indeed to use on your main char. If you are going Single Wpn for the increased crit chance there would also be more than enough Longswords. However, even if both the Paladin & your Fighter/Shadowdancer TWF'd there would be sufficient Longswords for both, but there are a few specials that would be split between them.
Well no you cannot natively dual or multi Barbarian & Druid, but since you are already using kEEper to fix up/create your primary character, why not also use it to make a Barb/Druid?
If you want to get really cheeky you could give the R/C one of the new Cleric kits ;-)