Skip to content

#10470 [All] Summoned Nymph should not act on her own

KnettgummiKnettgummi Member Posts: 152
edited November 2014 in IWD:EE Bugs (v1.4.0)
I've noticed that the nymph summoned with Call Woodland Beings tends to insist upon doing whatever she pleases, regardless of whether I have AI switched on or not. I can select her and choose a spell to cast, but as soon an enemy approaches she aborts whatever commands I try to give and goes straight for her own scripted sequence (which may or may not be useful, depending on the situation). Is this a bug or a feature? It rubs against my deep rooted desire to micromanage my spellcasters! :)
Post edited by Cerevant on

Comments

  • LiggLigg Member Posts: 187
    I noticed this one in BG1:EE on the ipad. It also happened on my PC version, but I was able to use NI to remove the nymph script. The spell description does say that the nymph is 'totally under the the control of the caster'. Truth is she's a stubborn willful little thing that won't listen. Woodland beings is a very good spell, but this script makes it near unworkable. I don't mind that she sometimes does her own thing if left alone - but the fact she always overrides orders is really irksome.
  • AlexTAlexT Member Posts: 760
    This is a bug and will be addressed.
  • CerevantCerevant Member Posts: 2,314
    Reported
Sign In or Register to comment.