Dual Fighter->Druid what level?
Faray
Member Posts: 10
Ok so I never got to play Icewind Dale the first time around so the enchanted edition is a nice treat. That being said, I did some research and from what I gather you get around 1.5 mil xp? So would it be viable to get my fighter to 7 before switching him into a druid, or will it take too long to get to level 8?
1
Comments
Druid10 is super quick
I realize your character will be much more powerful dual classing at level 9, but that's a long way to wait for some pretty sweet spells.
It really depends what you're looking for.
Would the extra weapon proficiencies out weigh the loss of racial benefits from being a human rather than an elf or half elf?
Short saves can be a huge deal in the BG games because a lot of effects just hitting the Protagonist caused game overs and the series was filled with those effects.
Half Orcs and Gnomes probably have the only significant benefits, with 19 STR for the Half Orc and specialized multiclass mages for the Gnomes (although Illusionist giving up two schools instead of just one is a huge hit)
95% chance at spell scribing over 85% doesn't really matter since spell scribing is 100% with reloading/difficulty adjustment.
All spells per level is useless for an Illusionist which won't hit the limit thanks to barred schools.
Lore is a fairly useless stat because Bards already auto ID everything and if there isn't a Bard then that's what Identify is for.
Fighter 9 allows for the 5th star in a weapon, which gives an extra 1/2 attack on top of that. (Plus some other bonuses.) HOWEVER: In this game, it's possible to increase weapon proficiency beyond "normal" even if leveling the second class. So, the first proficiency you earn as a Druid after you've regained your Fighter capabilities, could be added to your 4-star weapon. Conclusion: Fighter 7 is the gold-point to dualclass if you want a powerful melee and a caster.
As pointed out earlier, Druid 10 will be there very fast, though.
For those who plan to take the same party through HoW, dualling at lvl 13, for yet another 1/2 attack), would be the best.
I dualled my Fighter 3 to a Mage, but I'm purely using her as a caster, with decent weapon options, and was eager to get the Arcane magic going.
P.S.: It's duAlling, dammit!
Agreed dual/duel annoys me too!
Baldur's Gate Grandmastery is +0.5 attack/round for +1 APR TOTAL
Icewind Dale Grandmastery is +1.0 attack/round for +1.5 APR TOTAL
Really changes up the class balance...
About 3 out of 4 spells would transcribe. Did it last night with 22 intelligence - same thing. Gonna report a bug I think.
And after the Fighter is reactivated it'll have 2 in Morning Stars (from the Fighter) and 1 in Sling (from the Cleric) and will be able to develop either of these to 5 using proficiency points it gains as a Cleric.
At level 7, he had 3 pips in maces and 3 pips in dual wielding. In his cleric levels, I put pips into sword and shield style, morningstars, and warhammers.
When he became a level 8 cleric, his fighter levels reactivated, and I was able to put a 4th pip into maces, despite the fact he was no longer levelling up as a fighter. At this point, he had 4 pips in maces, 3 pips in dual wielding, and 1 pip each in morningstars and warhammers.
STR: 15
WIS: 17
CHA: **17**
add to the fact that you need to have high (aka 18) DEX and CON - you've got ONE dump stat, and a char that requires 90+ rolls to... well, not suck.
Especially given that this character will have access to Barkskin and Ironskin and summons.