Heart of Fury not so heartily furious?
Abel
Member Posts: 785
I started a game on HoF difficulty and was surprised because I remembered it being more difficult.
I remember having trouble just hitting monsters.
I just started but the Beetles and Goblins I fought in Easthaven were easy to hit and didn't deal much damage.
They do have more HP and give more XP though.
So, is the mode working as intended in IWDEE?
Also, I thought enemies would get bonuses to AC. Am I wrong?
What are the exact rules of HoF?
I remember having trouble just hitting monsters.
I just started but the Beetles and Goblins I fought in Easthaven were easy to hit and didn't deal much damage.
They do have more HP and give more XP though.
So, is the mode working as intended in IWDEE?
Also, I thought enemies would get bonuses to AC. Am I wrong?
What are the exact rules of HoF?
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nothing changed in HoF but your party is much stronger.
the game needs a new and revamped HoF mode.
Just tweaking numbers is never going to feel as fulfilling as comprehensive scripting, but that really goes beyond the scope of Beamdog - it's a job for modders. I only hope we get the same high quality people on the job that we have in BG1/2
What about the exact effects of HoF? It's not mentioned in the game apparently...
I'm not sure whether the difficulty setting aside from HoF has any impact, and whether HoF and/or difficulty setting influences things like the number of mobs spawning.
advanced HoF DLC pls.
it doesn't have to be tough from the beginning but it has to scale in a meaningful way.
Ice Pits also has the advantage of being Multiplayer friendly.
In this case the previously spawned mobs are granted the HoF buff, but are lacking the Insane damage & numbers bonuses. Just transition to an area where the mobs have not yet been spawned and they will then behave as expected. Long over due!
http://forum.baldursgate.com/discussion/34762/the-ice-pits-frozen-pits-cold-pits
According to various threads notably this one, HoF should give a -11 bonus to AC. I started a new game and enemy creatures still have their base AC. Saving Throws don't seem affected either.
THAC0 and HP bonuses do show.
So, I'm wondering if people have this issue as well before reporting it as a bug.
I remember AC being lowered in the original IWD though I don't have a copy to verify it.
Edit: made some tests with the original game and there's a -11 bonus to AC indeed. I guess ST get an upgrade too but it's harder to test. Anyway, I'll report this as a bug.