Need confirmation, Bard's Luck song has the same effect as Luck with regard to Hit Rolls?
Zyzzogeton
Member Posts: 526
Particularly, making recepients incapable of performing Critical Misses (since a natural roll of 1 will be Lucked to natural 2) as well as increase the Crit range to 19? (or 18 if they crit on 19 already)
0
Comments
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field. Luck affects the minimum damage caused by a weapon (up to the normal maximum damage of the weapon) and the attack roll modifier (up to a maximum of 20, excluding natural attack roll modifiers, e.g. high STR, invisibility etc) by 'Statistic Modifier' amount. 'Statistic Modifier' also affects the damge rolls of opponents (in feature blocks, not extension headers). The effect does not set STATE_LUCK.
Known values for 'Type' are:
0 Cumulative Modifier -> Luck = Luck + 'Statistic Modifier' value
1 Flat Value Modifier -> Luck = 'Statistic Modifier' value
2 Percentage Modifier -> Luck = (Luck * 'Statistic Modifier' value) / 100
Interestingly, it inversely impacts enemies spells damage rolls.
So I'm guessing Luck's effect doesn't apply to the natural roll
That'd mean it only matters in terms of THAC0.
The same way the HLA Critical Strike makes all your attacks for the next round critical hit, it also makes all your attacks in the next round 100% accurate.