Suggestions For a Level 1 HoF Party
dockaboomski
Member Posts: 440
Title says it all. I have no reservations about my choices, I just don't know what to pick.
Answers would be greatly appreciated.
Answers would be greatly appreciated.
1
Comments
And unless you want to reload a couple of times or grind like crazy for the first dungeon even a Dwarven Defender will die because of how much HP HoF mobs have to outlast the DD's Defensive Stance. And that goes the same for the Blade using Defensive Spin who will go down even faster because of crits.
http://forum.baldursgate.com/discussion/36204/10463-all-spirit-animals-should-have-hp-bonus-in-heart-of-fury-mode
I had trouble with HoF not activating well seemingly because I didn't push the difficulty level to Insane before. So, enemies and actually summons didn't do double damage, then they did but not the Spirits. Now, I know why.
Insane's difficulty modifier (and HoF, which uses Insane) is actually applied to damage received by party members and not all the damage monsters do. If you have one party member attack another you'll see them getting damage bonuses.
Same goes for when monsters attack summons, you won't see them getting bonus damage because summons aren't PC's.
Give your characters some flaws, once you're comfortable with the game. I sometimes have low strength, dexterity, or constitution on some of my characters. It certainly makes the game more interesting and more appealing as there are no more "18/18/18 str/dex/con with 3 charisma characters".
http://forum.baldursgate.com/discussion/36523/fresh-l1-hof-players-how-did-you-deal-with-the-orc-cave
Jester, Skald, Vanilla and 3 Blades. Take my word for it! Or don't.
(Incidently, if you keep the Jester usually invisible, spam summons, pile on songs and use the Blades like fragile Fighter/Mages... you'll still get swamped I'd wager, but non-HoF could work!)