Experience cap- Dual Classing/multiclassing-Please don't just view this thread but reply.....
RedRust
Member Posts: 6
So...here's how I thought dual classing would work and limit you: I thought that since the exp cap is 8 million, if I wanted to dual class as a fighter into a mage I would have to choose some combination of xp between the fighter and mage that would add up to <= 8 million. So for example:
I get to lvl 21 as a fighter (3.25 million).
I then dual class, and now I get to lvl 22 (4.5 million) as a mage.
The sum being 7.75 million and thus a 21/22 dual class.
Is this correct???
And for multiclass, am I right to apply a similar limiting factor where doing a triple multiclass will only get you something like 18/19/17 kinda stuff?
-------------------------------------------------------------------------------------
The reason I bring all this up is I've read elsewhere from people:
"I've tested it myself in IWDEE. You can get a level 30/30/30 character with no mods or anything. The cap is 30 regardless of the class. I can't show a screenshot of IWDEE for another 12 hours or so, but if you look in the manual you'll see that thieves for instance only have 30 levels written in for them even though that is only 4.4 million xp (pg 364). The reason being that 8,000,000 total xp might be the limit for some classes (because its around there that they hit level 30), but it isn't for multi-classes or characters like thieves. "
"Characters are capped at level 30, exactly as they were was in the original game. The 8 million XP limit is per class, not per character.
Meaning that yes, a level 30/30/30 multi-classed Fighter/Mage/Thief is possible, just like it was in the original game. You would need around 24 million XP for that though, which isn't that easy to reach, even with Heart of Fury mode, unless you're playing solo. "
I get to lvl 21 as a fighter (3.25 million).
I then dual class, and now I get to lvl 22 (4.5 million) as a mage.
The sum being 7.75 million and thus a 21/22 dual class.
Is this correct???
And for multiclass, am I right to apply a similar limiting factor where doing a triple multiclass will only get you something like 18/19/17 kinda stuff?
-------------------------------------------------------------------------------------
The reason I bring all this up is I've read elsewhere from people:
"I've tested it myself in IWDEE. You can get a level 30/30/30 character with no mods or anything. The cap is 30 regardless of the class. I can't show a screenshot of IWDEE for another 12 hours or so, but if you look in the manual you'll see that thieves for instance only have 30 levels written in for them even though that is only 4.4 million xp (pg 364). The reason being that 8,000,000 total xp might be the limit for some classes (because its around there that they hit level 30), but it isn't for multi-classes or characters like thieves. "
"Characters are capped at level 30, exactly as they were was in the original game. The 8 million XP limit is per class, not per character.
Meaning that yes, a level 30/30/30 multi-classed Fighter/Mage/Thief is possible, just like it was in the original game. You would need around 24 million XP for that though, which isn't that easy to reach, even with Heart of Fury mode, unless you're playing solo. "
1
Comments
Even in HoF mode (which sucks) you wouldn't want to duel class your fighter after level 13.
Hypothetically, you could duel class your fighter at level 30, then reach level 30 again as a mage.
That would be my understanding, but it's a question of "how many angels can dance on the head of a pin?" it would never happen so it has no meaning.
But as people said, no HLAs makes scaling at high levels taper off significantly, doubly so for non-casters (those at least gain some extra spell slots).
As a result, dualing at higher levels than usual (i.e. 7 or 9 which seem to be the most popular ones) should in fact become MORE attractive (moderately high level in two classes > one low, one very high), not less - in THEORY. In practice, the XP gains level out fairly quickly even in HoF mode, meaning it's quite challenging to get to very high levels without repeat re-imports. There's also the APR issue with fighters, as GM adds an extra 1/2 APR in IWD compared to BG and there are several +APR weapons available, resulting in possible wasted APR from dualing at 13 over 7+ due to the 5 APR hard cap.
On the other hand, the system also strengthens multi-class, as you don't need to reach very high levels to approach the effectiveness of a dual/single-class alternative. Kit advantages (and XP advantages, to a degree) remain, and may very well skew things in favor of dual, but it's something to keep in mind.
I commented there that the best for me it's to make it works like bg, otherwise in the long run single classed character are too much penalized (i say like this only because my fav class is a single one, and can't dual too:D)
Ah.. here it is!
To OCD!