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[Windows] Summoned creatures shouldn't follow to another location

AzzaraAzzara Member Posts: 184
edited November 2014 in IWD:EE Bugs (v1.4.0)
1. Summon skeletons (or load the attached save game)
2. Make an enemy chase you (there's one right below you)
3. Tell a skeleton to chase the enemy
4. Enter a location where the enemy is allowed to follow you (there's one right next to the enemy)

Expected:
The enemy follows you to the next location. Your summons don't follow you.

Observed:
The enemy follows you to the next location. Only the summons who explicitly follow the enemy follow you to the next location. The rest of your summons don't. You lose control over all summons who follow you as if they no longer belong to you. They don't turn hostile though.

Machine:
Windows 7 x64
Intel Core2 Quad
6GB RAM
NVIDIA GeForce GT 120
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