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#10535 [HoW] Lonelywood Werewolf should not chase party members inside buildings

LiggLigg Member Posts: 187
edited November 2014 in IWD:EE Bugs (v1.4.0)
If you don't know HoW then the next bit is going to spoil a Lonelywood subplot.

In the original game when encountering the werewolf at night it was easy to run into the tavern and rest until morning. In this version the werewolf follows you inside the tavern. So it's impossible to get away from him.
There are 2 methods I tried.
1) Run to Young Ned and ask him to take you to burial isle. Rest until morning and then go back. Didn't work as I mis-timed it and ended up back in Lonelywood at night.
2) Run into the tavern, get the werewolf to follow a character into the back rooms. Then quickly run out into the main bar and shut the door. I did this. You can't rest so you just have to sit it out until dawn. Then go back outside. The werewolf does follow you but his script makes him vanish at dawn.

Has anybody any other tips?
Post edited by Gate70 on

Comments

  • AlexTAlexT Member Posts: 760
    Ligg said:


    In the original game when encountering the werewolf at night it was easy to run into the tavern and rest until morning. In this version the werewolf follows you inside the tavern.

    This is a bug and will be addressed.

  • ChidojuanChidojuan Member Posts: 211
    @Ligg Sorry this is so late, just finished this part myself. If you damage him enough, he will revert back to his "normal" wolf form, and run away from you. You just have to be careful not to gib him, or you won't be able to proceed with the quest.
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