Sneak attack toggle?
robopookie
Member Posts: 3
Hi, I was just wondering how the sneak attack option worked. Do you have to set it before a new game, or can it be freely changed mid-game? Can you abuse it in fights? Like, backstab a mage, then swap to sneak attack for the rest of the fight? Thanks in advance.
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Backstab applies a huge damage multiplier when you attack someone from stealth or invisibility but does nothing in a regular fighting scenario.
Please don't just take my word for it though as I haven't tested it myself yet in IWD:EE.
Backstab is the same as it was on BG, 3e sneak attack goes by d6 (ie. 1d6 at lvl one and improves till 5?d6) and adds a scaling debuff call crippling strike that reduces a foe's THACO and AC, I believe. The perk of sneak attacking is that you don't need to be stealthed, just behind the target, while the drawback is reduced damage.
And yes, you can toggle mid-fight. Open with a x3 backstab, pause, toggle, and whack em again for 3d6 extra damage. Cheesy yes, but oh so enjoyable.
But then again if you're playing any combination of fighter and thief and you're not actively looking for backstabs 3E sneak attack is still gonna be the better option in terms of combat prowess. Don't know about the switching it on and off mid combat thing... It's super cheesy and very stressful imho.
I'm confused
Does the thief get sneak attacks only once per mob, or with every hit s/he's behind the target?
Because if it's the former, then sneak attacks are inferior to the regular backstab we all know.
But if it's the latter, and your thief can keep whackin' from behind, then it's a viable option.
So, which is it?
Someone want to make a mod for this?
In 3rd edition games like NWN you can sneak attack the same target repeatedly as long as the necessary conditions apply.
So, it's not as easy to use as a true 3rd edition sneak attack. The 3rd edition version as implemented in Neverwinter Nights can happen repeatedly, works with a bow, and will proccess if the target is attacking someone other than the thief, regardless of position.
I find it pretty weak as implemented in Icewind Dale, so I've just been sticking with traditional 2nd edition backstab, which I know how to use.
In the EE edition, I'm finding having my thief's stealth action divided into two necessary skills (he must raise both Hide in Shadows and Move Silently) makes it much harder for him to gain reliable stealth to use for backstabbing, while still raising Open Locks and Find Traps. The original Icewind Dale had a single stealth skill for theives. So, it might be a good thing in EE to have 2 thieves in the party - one to specialize in locks and traps, and another to specialize in stealth for scouting and backstabbing.