Any way to import Planescape Torment sounds sets into the EE engine?
firebringer
Member Posts: 25
Hey all,
I have a set of the old Planescape:Torment voicesets that were ripped from P:T using BGTeam's Biffworkshop utility. Of course, that only creates files that worked using the BG2-style player (they won't play outside of the old IE engine games). Is there any way to take these files and decompress them into regular .Wav files that we could drop into the enhanced edition games?
I have a set of the old Planescape:Torment voicesets that were ripped from P:T using BGTeam's Biffworkshop utility. Of course, that only creates files that worked using the BG2-style player (they won't play outside of the old IE engine games). Is there any way to take these files and decompress them into regular .Wav files that we could drop into the enhanced edition games?
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Are the sound system implementations really so different between the PC and the iOS versions of EE that sound files that run on one won't run on the other? Is there some way to turn the Biffworkshop .wav back to more 'regular' .Wav file so that it'll work on the iOS?