party banter
Duron
Member Posts: 147
Okey, I have been searching for last hour for this but couldn't find it anywhere. I am getting the game no matter what but would love to know one thing, BG series was awesome but BG 1 had one thing missing, party banter. Random banter between characters. I was wondering did you implement that for old party members?
I mean by the looks of things, by having 3 new characters and somewhere I saw they are romancable that gives me belief that there is party banter if nothing else between them. So would be awesome if you could (and ofc tell me/us) will there be party banter in BG:EE?
I know you can't put "choices" like hooking up with Vico or Jaheira in BG 1 as story from 2nd game prevents it, but would be nice that we can have some conversations between characters like Jaheira getting pissed off at Khalid for cheating or something like that, or protagonist defending Imoen from another party member when she steals something from them etc.
I mean by the looks of things, by having 3 new characters and somewhere I saw they are romancable that gives me belief that there is party banter if nothing else between them. So would be awesome if you could (and ofc tell me/us) will there be party banter in BG:EE?
I know you can't put "choices" like hooking up with Vico or Jaheira in BG 1 as story from 2nd game prevents it, but would be nice that we can have some conversations between characters like Jaheira getting pissed off at Khalid for cheating or something like that, or protagonist defending Imoen from another party member when she steals something from them etc.
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Comments
Khalid would NEVER cheat on Jaheira.
SHAME ON YOU FOR THINKING SO!
Quote from Forgotten realms wiki: "Jaheira was a druid and follower of Mielikki and described as a warrior. She did not show much aptitude for coping in nature and did not engage in combat much. She was not very independent and was prone to screaming, often needing protagonist to help her out in various situations. She met and fell in love with him while still being rather unhappily married to Khalid, who cheated on her. They both knew he was a Bhaalspawn, and she felt guilty for their plans to manipulate him in some unspecified way on behalf of the Harpers."
Your novel is contradictory to my character; unless the novel's hero is also a human good-natured arcane magic user who has Imoen loot anything that isn't nailed down in a house while doing a quest for its occupants and travels with an ever-changing group based on who's more fun or has a quest to do at the time. I somehow doubt it.
Sarevok died to the bite of a lowly summoned wolf, your novel is full of it if it says otherwise
That the BG novels did great disservice to the characters is practically another matter entirely - ultimately, they're not canon because there is no canon in these games, not in the traditional sense. At most, there's "personal canon": Sarah Shepard saves the Council, Daniel Hawke is forced to execute his lover for his crimes, Selene the Bhaalspawn becomes an evil goddess. These things are true for me because they're the narratives I constructed - but those narratives can't be imposed on other players.
@shawne From what I understand, the DAO based novels are prequels, so they fit with existing narrative no matter what the Warden does. However, I haven't read them, so if I'm wrong, I apologize. That said, I think you're right; novels based on choice-heavy games are, at best, merely one possible way to tell the story. What I most objected to in the BG novel was the character assassination of the NPCs.
That said, even there you can run into problems: David Gaider's "Asunder" is set after DA2 and features Wynne, but Wynne can die in the first game. And some of the recent comics have Alistair as King of Ferelden - granted, I always execute Loghain, but the game allows you to play that scenario differently, and I can't help thinking that some players out there have had their own stories invalidated.
Well, unless you take my hardline-narrative-purist approach and just stick to the games themselves.