Party ideas
Graiyle
Member Posts: 4
Hi all! Its been a long long while since ive played icewind dale but when I saw the enhanced edition was out I figured I had to give it a try, after all the time I spent loving it those years ago. That being said im a bit indecisive on my party composition with the addition of all the new kits, so here are some of my thoughts and I'd appreciate any input. I'd like to be able to take the party I make through the game and thenreplay in HoF fury mode.
Tank- Dwarven Defender might just be able to tank through hof, Undead hunter for sheer amount of undead in the game, or blackguard simply because I have yet to try it. IIRC Pale Justice only required that the user be a Paladin, anyone know if he might actually be able to use it?
Secondary- Archer, Sun Soul Monk, or Stalker to experiment with the sneak attack mechanics. Leaning toward Archer.
Healer - Talos, predictability of enemy encounter makes storm shield considerably more useful(salamanders?), new tempus is practically a f/c, or an Avenger
Thief - Assassin. About the only one I'm decided on, with sneak attack hide and move can be relatively ignored without gimping his combat until later levels. Shadow dancer seems like an interesting class but if using sneak attack instead seems like it would almost eliminate his benefits
Mage- Dragons Disciple most likely, added survivability and no dependance on scrolls, plus havent tried one yet. Was also considering WM or pure sorc.
Extra/support- Thinking a bard here, though I have no idea which kit, they all seem viable. Jester for helping mob cc, skald song mightbe very beneficial given that the party isnt terribly melee heavy, blade to be an additional combatant, reg for song variety. Played vanilla with one so I know thier versatility, and gives a place for those scrolls with a sorc companion. If I went with a WM though having a second scroll user doesnt seem ideal.
I've heard that free action negates the defenders move penalty, or the blades offensive immobility, is that right? Dont remember if rings of free action exist in IWD though.
Tank- Dwarven Defender might just be able to tank through hof, Undead hunter for sheer amount of undead in the game, or blackguard simply because I have yet to try it. IIRC Pale Justice only required that the user be a Paladin, anyone know if he might actually be able to use it?
Secondary- Archer, Sun Soul Monk, or Stalker to experiment with the sneak attack mechanics. Leaning toward Archer.
Healer - Talos, predictability of enemy encounter makes storm shield considerably more useful(salamanders?), new tempus is practically a f/c, or an Avenger
Thief - Assassin. About the only one I'm decided on, with sneak attack hide and move can be relatively ignored without gimping his combat until later levels. Shadow dancer seems like an interesting class but if using sneak attack instead seems like it would almost eliminate his benefits
Mage- Dragons Disciple most likely, added survivability and no dependance on scrolls, plus havent tried one yet. Was also considering WM or pure sorc.
Extra/support- Thinking a bard here, though I have no idea which kit, they all seem viable. Jester for helping mob cc, skald song mightbe very beneficial given that the party isnt terribly melee heavy, blade to be an additional combatant, reg for song variety. Played vanilla with one so I know thier versatility, and gives a place for those scrolls with a sorc companion. If I went with a WM though having a second scroll user doesnt seem ideal.
I've heard that free action negates the defenders move penalty, or the blades offensive immobility, is that right? Dont remember if rings of free action exist in IWD though.
4
Comments
I think, that Blackguards cannot use Pale Justice. It's simply for Lawful good paladins. But there is a sword called "Dead God's Dreaming" that can be useful for a blackguard, if he/she using sword and shield or Two weapon style. Sadly, it's in Trials of Luremaster.
Pale Justice
http://www.gamebanshee.com/showshot.php?/icewinddale/equipment/images/palejustice.jpg
Dead God's Dreaming
http://www.gamebanshee.com/showshot.php?/icewinddale/equipment/images/deadgodsdreaming.jpg
1Paladin or Undead Hunter or Dwarven Defender but I would take UH
2 Ranger Cleric multi
3 Fighter Druid multi
4 Archer
5 Mage Thief multi
6 Pure Bard
It is heavy xp party I know but if you want to finish game two times (normal plus hof) it is well balanced I think...
You will have 3 haracters for tanking when in need and they all can cast spells in armor or even shoot along with other 3 that will be in back row casting spells, singing and providing suppresive fire. Also you had very strong casting haracters.
Druidic spells by F/D and R/C + Archer as support caster
Arcane by M/T + Bard as support caster
And Divine R/C + Paladin support.
Archer can get cadawers as racial enemy to shoot out many flesh undead that are plenty in ID and R/C will destroy skeleton undead with great efficency when dual wielding blunt weapons
Paladin... so you wont felt bad for putting this nice sword to bag of holding...
Thief... you only need one and one mage also.. both aren't to good front liners so M/T for saving party slot...also great synergy when you want to do a little backstabing invisibility combo... but you will witness so many battles in this game that you will be tired of direct spine surgery with dagger on your enemys at some point... also they get nice place in back row with some ranged weapons.
Pure Bard. Jack of all. Wery versatile and those handy pick pockets that you dont had to inwest with your M/T and sweet lore bonus so you can easy identify all items without rest problems in full of enemy areas.
Tankers. Casters. Healers. Thiefs. Shapeshifters. Archers. Direct combatants...even singers... this party has it all.
...it lacks only monks... but there is no room left for poor ass kicker...
So here's what I'm thinking now:
Tank - UH, long/bastard sword n shield
thanks for the tip on the dead god's dreaming sword! I'd still like to try a blackguard but I'll try that on another playthrough. I assume thats a bastard sword specialization yeah?
Secondary physical - Elven Archer, longbows, cadaverous UD. Combined with UH will tear through em. I agree Watchmaker, I love monks but that was my main in my first playthrough of bg2, and I can wait for bg2ee on droid for the full sun soul rasaad experience
Priest - Tempus, Mace. The last party I ran in vanilla consisted of P, C/R, F/T, M, D, and a B. The C/R I expect is probably still the better choice but id like try something different. Question is should I go with a human for the option of dualling later, or take the orc str bonus? Also, can someone tell me if the totemic druid pets raise proportionately in HoF?
Arcane - Dragon Disciple, elf? The levelled con bonus gives slow regen with nonelven though, maybe h/e? Worth the loss of missle thac0?
Thief - Assassin, short swords, I definitely want to experiment with the new sneak attack mechanics, and I ran a f/t before (halfling for helm of trusted defender) but with the advice I'm thinking I'll go human this time and just set his int at 18 so I could have the option for dualling later on as either a mage or a fighter, whichever felt more lacking
Support - Skald, h/e, halberds n xbow. Every character will benefit from his song except the disciple
Watchmaker I notice there are 4 divine casters in your party, or at least 2 multi and 2 subcasters. What's your reasoning behind the divine plethora? I played into HoF mode a bit in Vanilla but didnt complete it, will it take all that healing in later areas?
1. Pure Bard
2. Dwarven Defender
3. Fighter/Druid multi
4. Priest of Lathander
5. Archer
6. Mage/Thief multi
f/d is only possible multi
r/c no good reason to go f/c when You can go r/c and have both druidic and cleric spells
t/m to save party slot...
and then add whatever You want... personal preference bard paladin archer...
paladin is mainly for its tanking and archer for shooting but they both come with support casting ability... I think it all synergizes well.
have to filled by the priest role with my current party composition
Seeing quite a bit of F/D love, but why not dual from fighter at 9 for gmastery?
Cavalier
Dwarven Defender
Priest of Tyr
Bard
Shadowdancer7/Fighter (Archer)
Shadowdancer10/Mage
Similar idea as above parties. In Lower Dorn's Deep, party hasn't had any real problems, 3 reloads total.
Next time I run its going to be a no reloads. These are the changes I think I'll make:
Paladin - I'm not sure they're necessary. I'm running a Cav and there's a lot of undead yeah. But I'm not sure if even an Undead Hunter is the way either. I'm constantly healing my Pally it seems or running away mid battle. I think another high HP, hard hitting tanker is maybe better. A dwarf berserker or straight dwarf fighter 18/ STR, 19 CON, probably dual wielding longswords, grandmastery.
Dwarven Defender - excellent. Spam monsters to take hits in middle of mobs and let above hack away.
Priest of Tyr - done her job well. might try Lathander next time. Or multi a fighter/cleric.
Bard - great for what he is, essential really. Crossbow, spellcaster, buffer, pickpocketer. Now that he has Seth song he's basically the cleric buffer man. No longer fights just plays that song.
Shadowdancer7/fighter - my round about way to have the perfect scout/archer. Find traps, pick locks, hide in shadows, grandmaster longbows (eventually), evasion and shadowstep for the times she rounds a corner and runs into a mob.
Shadowdancer10/mage - I liked dragon disciple in the BGs but with scrolls being skint in IWD and 2 schools closed now on specialized I think mage is the way to go. I'd probably still dual in from thief but earlier probably 3 or 5. At 3 throw all skill points into one of find traps or pick locks and when above is working to regain thieving have this one knock or cleric find traps in the interm depending which of the 2 you dumped skill points in.
These are the changes I can see for a 6 party no reload run.
I don't think a human shadowdancer would have enough thief points at level 7 for hide, sneak, traps and locks.
This of course only applies to combinations with a fighter in them, not others.