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Chaotic Commands spell prevents yet doesn't cure effects listed in the spell description

typo_tillytypo_tilly Member Posts: 5,699
edited November 2014 in BGII:EE Bugs (v1.2.2030)
Chaotic Commands is a 5th level divine spell which should render a target immune to
- Charm
- Confusion
- Domination
- Maze
- Rigid Thinking
- Sleep
- Suggestion

Chaotic Commands prevents yet doesn't cure effects listed in the spell description.

Chaotic Commands should both prevent and cure effects listed in the spell description.

When characters have been Feared, the Remove Fear spell cures the fear.
When characters have been Confused, the Chaotic Commands spell doesn't cure the confusion.
Chaotic Commands will prevent Confusion from taking effect but it won't get rid of any existing confusion.

This is true for effects
- Confusion
- Domination
- Rigid Thinking

I suspect it's also true for effects
- Charm
- Maze
- Sleep
- Suggestion

(1) With a cleric or druid, memorise the following spells:
- Chaotic Commands (divine, 5th level)
- Rigid Thinking (divine, 3rd level)

(2) Cast Rigid Thinking on a party member (not the caster :p).
IF the party member is now under effect of Rigid Thinking GOTO (3).
IF the party member isn't under effect of Rigid Thinking GOTO (1). (ie. they made their save)

(3) Cast Chaotic Commands on the party member.
See how the party member has not been cured of Rigid Thinking.

Windows 7 64bit
v 1.2.2031

-Something about an evil gazebo and Mark Meer-
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Post edited by typo_tilly on
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