How important is Lockpicking in IWD?
Aozgolo108
Member Posts: 79
I'm considering a party lacking a thief, I was going to use spells + mage familiar to supplement the lack of find/disarm traps but I was curious if there are is any significant loot in locked chests or behind locked doors that I might be missing out on?
Also as an aside, is there anyone in the game worth pickpocketing that putting points in that skill would be worthwhile?
Also as an aside, is there anyone in the game worth pickpocketing that putting points in that skill would be worthwhile?
0
Comments
Pickpocketing in IWD doesn't have threshold values, so even without any points spent whatsoever you can just keep trying/reloading until you succeed. Note that the Ferret familiar has 50 PP (you get it from being Lawful Neutral iirc). Some others may have PP, too? Can't remember.
Some traps are very annoying. Particularly, in one Dragons eye area there are many traps, they reset too, so you can trigger them endlessly. They will do nasty stuff like shooting darts with incredibly lethal effects:poison+stun or confusion in a single hit. That's like a death sentence unless you can cure their ailment in time, they can't even gulp potions. And the place you fight a big, bad, nasty boss is littered with those traps, you need to play tactical and manuever and with those traps everywhere, it is going to be a slow and painful process. Can make a challenging battle downright impossible.
Long story short I strongly suggest you get a thief with good lock/traps skills. You can dual/multi him if you want him to be effective in battles as well, or pick one of the cool kits.
[Spoiler]The room with the 4 waterdeep prisoners on Dragon's Eye 4[/spoiler]
edit: all in all lockpick is not a necessary skill. doesn't add that much convenience either.
Yxy's treasury
you should protect yourself from the elements with cleric spells and/or drink all your potions at the same time.
I really don't know how people do it without a Thief. Not literally of course. I know *how* they do it, I just don't know how they can bear it.
Often I run through an area multiple times for whatever reason and I don't even look at the screen anymore. It must be super annoying always having to expect a character to randomly drop dead because he walked through a trap... especially when you're playing on 'Insane'.
they're about lock picking and that skill is pretty useless (just use bash or knock).
There are places where you'd have to blow a ton of spell slots on Knocks (and you can't bash with 19 strength), and you'd still have traps everywhere. You can find them with a monk, or with magic, or a familiar, but you can't disarm them. I feel even dumber setting off traps when I know they're there.
So, lock pick isn't absolutely necessary, but a thief with that skill (and their others) works better than the kludge alternatives.
the answer: no, you don't need a thief to pick locks.
Particularly in IWD where it's so much harder to rest it really takes the pressure off the first attempt to rest when you have some traps read to visit death and destruction on any trash who would dare to disturb your rest.
Beyond that, many more difficult fights can really be helped along with some opening traps. For instance, those mages who cast stone skin in the first major boss battle got wiped out before they even got their defences up.
Plenty of ways to make a fun thief character. Swashbuckler/Mage and Assassin/Mage come to mind being the thief classes in my first 2 IP runs (HoF and multiplayer core respectively).