Stats Total on Character Creation Screen
moody_mage
Member Posts: 2,054
So not an entirely serious request which I'm sure the RP elite crew will dislike.
It would save many people so much time if on the stat allocation screen on character creation if a box which shows the total sum of your combined stats could be added. That way you could easily see which is a good roll and which is a slightly better roll without having to adjust the stats manually (or add up really quickly).
It would save many people so much time if on the stat allocation screen on character creation if a box which shows the total sum of your combined stats could be added. That way you could easily see which is a good roll and which is a slightly better roll without having to adjust the stats manually (or add up really quickly).
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My system to calculate rolls is to set all stats to 15 and count from there (as 6x15 = 90) or as near as damn it. If there was a total box it would be so much easier
It would be a plus actually. Much more newbie friendly too truth be said. Maybe an option to have it enabled and disabled would make all parties be happy
It'll make getting started just a bit easier - as you say you can reroll as many times as you like and this won't in any way change the rolls you get. It will just present an extra piece of info which will allow you to determine if it is a good roll (or at least a better roll than the one you have stored) or not within a split second.
Don't get me wrong, I'm not opposed to the idea, I just don't see the merit in it. Not going to say something stupid like "waste of developers' time!" or how it shouldn't be in cause I wouldn't use it Very reasonable suggestion.
If you were presented with your total roll I suspect you would change your method to suit as the info would be readily available to you. For example you would know without having to do any clicking or calculating that if you got a total of 90 that this equates to 15 in each stat.
Totally appreciate that some folks would hate this though as it would interfere with their RP concept or self-imposed character creation rules.
I've played awesome pen&paper AD&D with an honestly rolled character of seriously flawed stats. Pains and humiliations in that campaign, but also brilliant moments of success and enjoyment. In BG there's no GM to tailor a suitable campaign for the party, and the combat can be rather challenging, so the temptation to optimize the stats is huge (for me at least). On the other hand I'd prefer to keep metagaming to minimum because it easily starts to distract me from the actual gaming and ends up diminishing the fun instead of increasing it.
Make stat allocation slightly easier and let them get into the game!
For any playstyle, having the stat sum can be handy. My opinion is that any player, munchkin or no, is going to roll till they get a character they want...whether it's terrible character or a great one. So I see no problems with making the process easier.
I think the option should be there for stat total, and there should be an option to just "spin" each or all stats like a slot machine, you then have to press stop at the right time to get a good score and you can only save one stat this way before you have to reroll all. If you are wicked enough you can get 19 or 20 in extreme cases.
This could be a mini-game in itself and people could upload their scores to an online website with lists of topscores etc. The person with the highest total stat score rolled should get a decent bonus to a chosen stat of a playable character ingame. There should also be bonusses for the guy/gal that has spent the most time in the stat rolling menu and small random bonuses for everyone else who lingers in the menu to keep them on their toes.
There should also be an option not to have the option and separate released editions of BG:EE available to reflect this so people can choose the version they want and avoid seeing the option at all.
-/sarcasm-
Ok, I admit I also spend hours each time I start a game in the stat rolling menu ;-)
That's me though. I like the idea of creating a character more exceptional than the last. I don't mind the waiting, and if fact it makes the munchkin character more fun to have. And more unique.
I enjoy the rolling too. What I'm suggesting would in no way influence the roll you get, so you could still be waiting a hour to get a 90+ roll. It would just present the fact you have a 90+ roll in an easier to read fashion.
I can soo picture the player rolling faster and faster because of this, to the point he completely tramples over that mythical 108 roll.
And that point, he won't roll ever again.
Then again, unless there's a ironman option (*roll* yes, one of your stats is going to be 7 and there, the game's started and if you die its game over), I simply don't see much value in stat rolling - point-buying makes more sense in a CRPG. I just roll because that's the only way to make my character creation feel legitimate (there's something hollow about editing a protagonist).
Do you remember what game you're talking about?