BG2 mods compatibility
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in IWD:EE Mods
I've been looking through the old BG2 kit mods (http://www.pocketplane.net/modlist/index.php?ax=list&cat_id=27) and I was wondering if they would be compatible with IWDEE.
In theory those that only add kits and no extra gear/quests/locations should be fine, I guess. What I had in mind was the Conductor and the Morituri kits. And here's the question: if these mods add custom HLAs, would they be obtainable in IWDEE?
In theory those that only add kits and no extra gear/quests/locations should be fine, I guess. What I had in mind was the Conductor and the Morituri kits. And here's the question: if these mods add custom HLAs, would they be obtainable in IWDEE?
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Also if you want to make one of these kits yourself check out this.
http://forum.baldursgate.com/discussion/34119/how-to-making-kit-mods-for-the-ee/p1
Other stuff on my guide is left there for documentation purposes. Not all of it is needed for the kits to work in the game.
Adding simple lines in a file is something I should be able to handle (I mean, I was ok adding DebugMode=1 here and there).
If it's more complex than editing a file with a notepad and adding extra lines, I think I'll give it a break.
Alternatively, I could send you the mods I am after (they are just simple kit mods) and ask you to add the lines. A lot of "pretty, pretty please" would be naturally involved in that, but the compatible mods would benefit the community.