Playing it Hardcore
Cuan
Member Posts: 38
Does anybody ever try to finish the game in a "hardcore manner"? I like to challenge myself a bit and play with the following rules:
1) No resurrection of any joinable NPC. Once they are dead, they stay dead. You have to go find a new joinable NPC to replace them.
2) No reloading. My main character dies it is game over.
I find having just those 2 rules makes the game alot more intense and fun to play. I am curious to how other people restrict themselves to add fun/challenge to the game?
1) No resurrection of any joinable NPC. Once they are dead, they stay dead. You have to go find a new joinable NPC to replace them.
2) No reloading. My main character dies it is game over.
I find having just those 2 rules makes the game alot more intense and fun to play. I am curious to how other people restrict themselves to add fun/challenge to the game?
3
Comments
I load CHARNAME to 18 in all stats fighter just so I don't miss out on anything. Inb4youguyslaugh.
* NO game loads unless the main char dies;
* NO NPC resurrection;
* The hardest difficulty mode;
* Always choose the evil path;
* Low reputation level - kill whoever you want, but NO fights with civilians and those cannot retaliate;
* Let your reputation fall under 5 points and guards will start hunting you (can be restored at any temple afterwards);
Such game playing manner left me with Eldoth, Skie, Tiax and Alora and the end of the game before the final fight. The rest of the NPCs just died in battles.
Thus, I've tried playing almost ANY NPC game provides (except for Ajantis and Minsk - killed on conversation; Dynaheir - killed on Edwin's quest).
A slow, measured, realistic BG campaign is infinitely satisfying to me and it definetely goes beyond being just a game.
But playing hardcore like that I have only managed to finish the game several times. I find it alot of fun personally.
I'm not laughing. I play RPGs for the story as well.
@Cuan I think I'd end up meta-gaming too much by putting restrictions because I'd end up worrying about every encounter, looking it up, brushing up on every strategy to actually enjoy the time spent ingame. I'm not the best player out there (haven't ever soloed either BG1 or 2; haven't killed X boss naked and unarmed or anything) and it would be very frustrating I think to double check my every decision just so I don't lose my favourite characters.
The mods I use, after all, are "story mods"(NPC banter/quests/interactions) rather than monster adding/difficulty enhancing/strategy mods. With BG:EE I will be more interested in the new characters than the Black Pits for example so losing one character wouldn't be a challenge, it would be a disaster :>
I guess the only restriction I set for myself is that I try to fight battles without abusing the environment... so for example no exiting areas if the monsters don't follow, no casting from secret places so the mobs can't see me, stuff like that - but it's more for the RP value than anything.
I've done it. Actually it was a play through BG2. I made it through with Valen (mod NPC), Viconia, and Minsc in my party. I believe I was the overpowered Kensai/Mage for my PC.
There was a significant amount of bodies piled up in the ditches all around Amn. Keldorn, Jan, Xan (mod NPC from BG1), and Aerie all bit the dust. Valen starting randomly eating civilians one night in the docks district which made me fight it out through almost all of Amn, I probably killed 200 guards alone.
I used Slayer liberally throughout the campaign always hovering god-awful and game ending reputation.
Lastly I had Edwin in may party, who ended up dying right before the final section of the game due to his quest . . . but in the end a Bhaalspawn in Slayer form can crush through huge sections of the game.
Occasionally attempted a no-reload. Sometimes succeeded, sometimes failed due to my ego (attempting at killing the golems in high hedge on level 3 is NOT clever)
One of my "hardcore" rules is to use only one spell set for simple location of multiplelayers locations like mines or dungeons
- No reload unless main PC dies (this was hard to abide by when I lost Imoen permanently to a fireball trap).
- Make decisions/dialogue choices based on RP (character alignment, goals, "realism", etc.). This one is tough for me sometimes because I know that some dialogue choices are a dead end or others give better results, but it is resulting in a unique playing experience for me.
- Try to keep my "resting" realistic
- I always play on the "core" difficulty level that uses the D&D ruleset.
I also edited a lot of creatures (AI, AC, TAC0, HP, items, ability...), but it's only "work in progress" at this time. By the past, I've already play with this rule, perhaps 5 or 6 dead (BG + Tosc, without any mod).
1 time vs Illych's party, 2 times cuz I was caught unprepared for confusion, 1 time I got killed by the magic elementals in the Planar Sphere (PSmod), 1 vs Breundayael's party (Improved Asylum), 1 time in beholders hive (with improved beholders it took so damn long), 1 vs improved Irenicus in Hell (I sweared many times there...)
Once I had Wish spell for infinite spells ToB was a piece of cake.
EDIT: never tried in BG, and probably I will never do it xD
1) in case the game should crash
2) to avoid negative or 0 hit point increases on level up
3) in the case of a total party wipe out or the protagonist dying
If a battle doesn't go well I don't let the party die but instead try to retreat and reform.
When the party needs rest I seek out a safe place.
Dead party members get resurrected at a temple or by a high level cleric.
I write down which spells arcane spellcasters tried to copy to their spellbooks. The failed ones I try to copy again when the spellcaster gained a new level.
Clerics will only have access to 6th and 7th level spells with 17+ wisdom (i.e. I leave the spell slots empty otherwise).
I play with standard rules (e.g. friendly fire with spells like fireball, etc.).
I also try not to pre buff when I know a battle is coming, but there are some fights where it is almost sure death if not pre buffing - like fighing the dwarven warders in Durlag's Tower.
No reload is really, really tough. I tried it once participating in a PBG forum challenge probably almost a decade ago, and I don't think I even made it through the Nashkel Mines, lol. There was a forum member there at the time, Wanderon, who managed to make it to the final battle--except he lost there! IIRC, he later reported that he did eventually complete a no-reload game FTW.
But anyway, I found it just too difficult to complete the game without a reload to be fun for me.
I prefer to increase difficulty by installing SCS/SCS II and assembling offbeat parties, sometimes including custom mod NPCs who are well written and interesting but not uber-powerful.
It's so much more fun and engaging to me to play the game this way. No more hunting vampiric wolves at level 2 with arrows +1 that I stole, just so I can level up to 4 instantly. Making sure I'm equipped to handle any situation adds a ton of depth reloading the game during a bad outcome doesn't provide.
It's also why I'm such a stickler on meta-gaming, but then again that's enjoyable to me. To each their own! I don't begrudge someone who doesn't at all.
My Kensai/Thief I beat the entire saga with (he was just a regular fighter in BG1, thank god) was easily my favorite playthrough. Never had to reload a single time. Winning the final encounter in Throne of Bhaal was such a rush and I'm not sure I've had a gaming satisfaction moment as powerful as that in my life.
Once you get Sarevok alone, summon ass-tons of creeps and just kite him til he falls over. Gotta love tank and spank bosses eh?
But yes. It is extremely, extremely hard to do solo.