Why assign map info to character dialogue?
Callirgos
Member Posts: 105
Hi - In Iranicus' dungeon, at the beginning of the game, there's a few places where scene information is given to the player in text. I'm wondering why that information is now spoken through the nearest character. It's dry narrator information, and never fits well with any character. Why spend time on making this change?
It's not big deal, but because it's not big deal... why do it? Feels like someone slipped this in... off the official task list.
It's not big deal, but because it's not big deal... why do it? Feels like someone slipped this in... off the official task list.
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