#9923 Project Image should not ignore party summoning limits
Endarire
Member Posts: 1,519
Greetings, all!
I played a Sorcerer who learned [i]project image[/i], the level 7 Sorcerer/Wizard spell. I was able to use it to cast [i]animate dead[/i] and [i]monster summoning[/i] to bring forth as many summons as I had spell slots, then I would recast [i]project image[/i] and repeat this process. A [i]project image[/i] can't make another [i]project image[/i].
I believe it fair that a [i]project image[/i] not count against a party's summonling limit, but the summons it casts do.
And, having tested it, [i]simulacrum[/i] works the same way as [i]project image[/i]: The summons it makes are not capped by the party limit, but summons made directly by the party count against the limit.
I played a Sorcerer who learned [i]project image[/i], the level 7 Sorcerer/Wizard spell. I was able to use it to cast [i]animate dead[/i] and [i]monster summoning[/i] to bring forth as many summons as I had spell slots, then I would recast [i]project image[/i] and repeat this process. A [i]project image[/i] can't make another [i]project image[/i].
I believe it fair that a [i]project image[/i] not count against a party's summonling limit, but the summons it casts do.
And, having tested it, [i]simulacrum[/i] works the same way as [i]project image[/i]: The summons it makes are not capped by the party limit, but summons made directly by the party count against the limit.
Post edited by Gate70 on
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