Mod Caster Level
matrim72
Member Posts: 3
I see that wild magic has an effect that changes a caster level for purposes of spell damage/effects, but is there another way to do it? I believe in talents. Not all mages are created equal, nor or all fighters. I would like to have a mod (or Near Infinity) assign a random +3/-2 caster level to mages at creation to simulate some mages "feel" the aethyr better than others. Also, what about damage. Is it possible to add +1 minimum damage per die roll say in your chosen specialty? An Evoker should get more effect from a fireball than say an illusionist.
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