#10770 [All] Spells using opcode 326 should be reflected by spell turning.
Galactygon
Member, Developer Posts: 412
How to reproduce:
1. Load any saved game where you have access to Sol's Searing Orb (SPPR614) and Spell Turning (SPWI701).
2. Cast Spell Turning onto yourself
3. Then cast Sol's Searing Orb on your mage/sorcerer protected by ST.
Observed:
The Searing Orb projectile and graphics are reflected by the spell turning, while the damage and blindness are not.
Expected:
All effects of Searing Orb are consistently reflected.
Explanation:
I went in to the .spl file and made modifications to it until I tracked down the cause of the bug. It is an issue with the game engine itself in that the new opcode Add Effects List (#326) is not affected by the spell turning opcodes.
This also means that several other spells that use this opcode are not turned by Spell Turning. For example testing Otiluke's Resilient Sphere yields similar results.
1. Load any saved game where you have access to Sol's Searing Orb (SPPR614) and Spell Turning (SPWI701).
2. Cast Spell Turning onto yourself
3. Then cast Sol's Searing Orb on your mage/sorcerer protected by ST.
Observed:
The Searing Orb projectile and graphics are reflected by the spell turning, while the damage and blindness are not.
Expected:
All effects of Searing Orb are consistently reflected.
Explanation:
I went in to the .spl file and made modifications to it until I tracked down the cause of the bug. It is an issue with the game engine itself in that the new opcode Add Effects List (#326) is not affected by the spell turning opcodes.
This also means that several other spells that use this opcode are not turned by Spell Turning. For example testing Otiluke's Resilient Sphere yields similar results.
Post edited by Jalily on
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