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Spell with paper doll flame sword

kensaikensai Member Posts: 228
How to assign a paper doll animation FS - Flame Sword (like that flaming animation in druidic Flame Blade spell) to random weapon via spell?
While it's easy to assign that paper doll animation on some sword via DLTC, I don't know how to do that via opcode or script...
jackjack

Comments

  • kensaikensai Member Posts: 228
    Help!
  • PeccaPecca Member Posts: 2,174
    I don't think it's possible. I can only think of a spell with remove item and create item opcodes and some (a lot of) scripts added to baldur.bcs.
    kensaijackjack
  • kensaikensai Member Posts: 228
    Pecca said:

    I don't think it's possible. I can only think of a spell with remove item and create item opcodes and some (a lot of) scripts added to baldur.bcs.

    That's interesting. Is it possible to duplicate opcodes of existing weapon via scripts and paste it into spell-generated one?

  • PeccaPecca Member Posts: 2,174
    What I had in mind was something like this:

    IF
    *some trigger* "SpellCast" might work, or "Global" with spell using set global opcode
    HasWeaponEquipped(XY)
    THEN
    RESPONSE #100
    SetGlobal(...)
    RemoveItem(XY)
    CreateItem(XYflame)
    END

    And create this script for every weapon you want the spell to affect.
    kensaijackjack
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