Solo FMT - Tips on the class and equipment setup
JustLeft
Member Posts: 76
Hello,
I am currently playing a solo FMT in BG1EE with a removed level cap and plan on importing it to BG2EE whenever the new patch is released.
I would like to ask, how can I boost my defenses late game especially in TOB. Do people normally buff before a fight and then change into a heavy armor or simply stack up as many defensive spells as possible while wearing Robes? FMT doesn't have mage class's high level abilities so unless I am advised to add it in via the tweaks mod I will probably be relying heavily on Greater Whirlwind Attacks.
I had a fully buffed up party but as soon as I triggered the Heart seal in Watcher's Keep, I instantly lost all buffs and died in seconds. I did manage to eventually pass that fight but how can you survive something similar to that fight with a lone FMT. Are there defensive measure that can prevent enemy spell casters from removing all of my buffs? Any preferred spells, summons, items I should pay close attention to that will help me throughout the journey? What is the best equipment setup throughout the BG1 to TOB and final end game setup if there is an optimum one for an FMT class.
I don't mind using underhanded cheese tactics as long as it doesn't remove the fun from the rest of the game.
Sorry for my English if some things are not explained well and thanks.
I am currently playing a solo FMT in BG1EE with a removed level cap and plan on importing it to BG2EE whenever the new patch is released.
I would like to ask, how can I boost my defenses late game especially in TOB. Do people normally buff before a fight and then change into a heavy armor or simply stack up as many defensive spells as possible while wearing Robes? FMT doesn't have mage class's high level abilities so unless I am advised to add it in via the tweaks mod I will probably be relying heavily on Greater Whirlwind Attacks.
I had a fully buffed up party but as soon as I triggered the Heart seal in Watcher's Keep, I instantly lost all buffs and died in seconds. I did manage to eventually pass that fight but how can you survive something similar to that fight with a lone FMT. Are there defensive measure that can prevent enemy spell casters from removing all of my buffs? Any preferred spells, summons, items I should pay close attention to that will help me throughout the journey? What is the best equipment setup throughout the BG1 to TOB and final end game setup if there is an optimum one for an FMT class.
I don't mind using underhanded cheese tactics as long as it doesn't remove the fun from the rest of the game.
Sorry for my English if some things are not explained well and thanks.
2
Comments
Either of these spells will also cast quickly. So pre-buffing isn't necessary unless you expect to face enemies that can dispel your protection, threaten you with magic, or you really want to avoid using the Whirlwind and Greater Whirlwind abilities (by pre-casting Improved Haste for instance).
- Carsomyr+UAI+whirlwind
- mislead+spell immunity:divination+staff of the ram+whirlwind
- stoneskin
- simulacrum hat
- DUHM from bhaalspawn powers, strength boosts, strength potions
- traps, traps and more traps (7 generic traps can kill firkraag iirc)
For the difficulty I suppose you are right, though I have not reached the cap yet but since I am only buying and using items for one character I do have a lot of money I used to recharge Wand of Monster Summoning and the One Gift Lost Amulet and buy other misc items that are making it considerably easier to progress so far.
There are generally two major options for weapons:
1. Two-weapon style with imp. haste and offhand belm/kudane/scarlet. Best main hand is probably the flail, or axe of the unyielding. This lets you hit 9 or 10 attacks without the need for GWW. Pretty good since you can use another fighter HLA (they're not great though, unless the enemy is not crit-immune), plus you don't have to waste time casting GWW.
2. Anything with GWW. Carsomyr and ram staff are best, also possibly vorpal weapons (silver sword and ravager halberd). You can also use GWW with dual weapons, in which case you don't need the belm offhand.