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#10891 [All] Hobart (rakshasa) should not be killable before his transformation cutscene ends.

StovichStovich Member Posts: 15
edited November 2014 in IWD:EE Bugs (v1.4.0)
[PC] Hobbart Stubbletoes (Rakshasa) should not be killable until after cutscene: game gets stuck.

1. Go to the Castle Interior of Trials of the Luremaster (AR 9711) with a thief capable of setting traps.
2. Set four or more thief traps around Hobbart Stubbletoes (Rakshasa).
3. Talk to Hobbart Stubbletoes (Rakshasa) and end dialogue.
4. Game enters cutscene mode, Hobbart Stubbletoes (Rakshasa) goes hostile and is killed by traps before transforming and ending the cutscene.
5. Game is permanently stuck in cutscene-mode.

Observed:
Hobbart Stubbletoes (Rakshasa) can be killed by traps during a scripted cutscene. If Hobbart is killed before his transformation, the game will be permanently stuck in cutscene-mode.

Expected:
Hobbart does not go hostile until after he has transformed and the cutscene has ended.
Post edited by Jalily on
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