An appeal to necromancers
xLegionx
Member Posts: 197
Since this is enhanced edition we all know we are getting some new stuff to play with. With the current Baldur's gate it was very hard to play as a "true necromancer" because there were so few spells that could be used for a necromancer. With my current necromancer, I was really focusing primarily on conjuration spells because there were only like 2-3 spells in each spell level to choose from for a necromancer. So I was hoping if maybe we will be getting more spells as a necromancer so that we can fully put forth our efforts to play as a full-fledged necromancer and not have to leak in so many spells from other schools to make up for the lack of necromantic spells.
- An appeal to necromancers128 votes
- Agreed, there are too few necromantic spells currently in bg and a few more for each spell level would be agreeable.70.31%
- No necromancy is perfectly fine the way it is.29.69%
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Comments
You do realise that Aid, Cure Wounds, Restoration and a whole variety of other useful spells are Necromancy, right? Death magic isn't all raising skeletons and zombies (despite what World of Warcraft and Diablo II might have taught you).
L.
That's about Necromancy. To be honest, I agree with Xzar. Also, if I would like to favor some mage specializations, I would make Enchanter more usefull and make more illusion spells that directly affect enemies, since Blindless is only illusion spell that affect enemies, instead of caster.
Besides, most spellcasting classes are still imo working fine as I can still make good use of them in any fashion I please.
L.
Chill Touch, Larloch's Minor Drain, Ghoul Touch, Horror, Hold Undead, Contagion, Skull Trap, Vampiric Touch, Spirit Armour and Animate Dead.
By my count evocation will have 17 spells from spell levels 1-5. So yes Necromancy has less, but frankly I'd rather see them fix spells which are useless before adding new ones. Besides, as someone who plays an illusionist I can tell you straight up that compared to other schools you have it pretty well off. The illusion school has an equal number of redundant and useless spells as Necromancy (reflected image and Shadow Door come to mind given the existence of mirror image and Improved Invisibility).
Side note. I wish that there was an option to pass on voting on a poll in order to see the results.
I see this across the board, where everyone has a favorite class/specialization/kit to play and they want to see it buffed somehow. Sure, if there is a bug or incorrect description it should be changed- for the better of all. This is an issue I have with many games where developers specifically listen to those on forums who have favorite characters and try to balance a game around requests. That's another topic though.
If every class were just as appealing to play / pick and just as good as one another this game wouldn't be as fun. Most classes in this game have skills / spells that are based in lore ( spells granted via deity, etc ), for reasons that are not JUST for game balance, but give characters unique traits and classes depth.
I'm looking over the necromancy spells and you could very easily viably play with a necromancer. I mean you'd have no spell protections with the important exception of Spirit armor, but you do get damaging spells at levels 1, 3, 7,8,9. Not to mention aoe support kind of spells at 2 and 6, and a decent single target debuff spells at spell levels 4 and 8. You might not be able to solo the game with the character if you were to only use Necromancer spells (it would certainly be a worthy challenge), but as it stands now it is a perfectly viable class to play. I mean compare that to trying the same thing with an abjurer, diviner, or illusionist. None of which get any damage spells (with the exception of imprisonment in the case of the abjurer - which is sort of damaging in that you essentially kill the target). You are pretty well off.
However, that isn't to say the necromancer class can't be played effectively, but a few more spells designed for this type of class sure would be nice :P
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Goodberry is a good low level spell in BG, can save you if stuck in the middle of nowhere.
But I do agree with your assertion that Necromancers are a usable class.
Regardless, my only knock on necro spells are the ones that require a touch attack - really gimps a class that has challenges in THACO throughout, even if base armor is ignored.