Wizard Slayer Overhaul (deprecated)
Allbrother
Member Posts: 261
Don't use this, it's poorly done and may break your game.
UPDATED: Version 2.0 is here! Or is it 3.0? Don't remember... guess that's why people put the version number somewhere in the mods
Changes are extensive.
Halved duration on both innate abilities, changed when you get them, nulify magic now silences every arcane (and only arcane... priests everywhere breathe a sigh of relief) caster including party, protect is now called protect allies and drops your MR to increase your party's and disadvantages have been completely replaced since the old ones didn't make sense
Here's the updated description:
Installation:
(skips steps 1 and 2 if you haven't installed previous versions of this mod)
1.If you have installed a previous version, find setup-ws2.exe in your game directory, run it and choose uninstall
2.Delete setup_wso.exe, setup-ws2.exe, setup-ws2.tp2, wso and ws2 folder from your game directory (whichever ones of these you have)
3.Extract the archive into your game directory,
4.Run setup-wso.exe
Conflicts:
1.Old version
2.Anything that messes with the Wizard Slayer kit
Changes are extensive.
Halved duration on both innate abilities, changed when you get them, nulify magic now silences every arcane (and only arcane... priests everywhere breathe a sigh of relief) caster including party, protect is now called protect allies and drops your MR to increase your party's and disadvantages have been completely replaced since the old ones didn't make sense
Here's the updated description:
WIZARD SLAYER: This warrior specializes in hunting down wielders of arcane magic. To that end, conditions body to resist magic and learns techniques that can disrupt spellcasting. The Wizard Slayer must remain fully devoted to cause and cannot pursue additional professions.
Advantages:
- Gains 20% magic resistance at level 1.
- Gains additional 2% bonus to magic resistance per level.
- Gains the Nulify Magic ability at level 1 and additional uses at levels 10 and 20.
- Gains the Protect ability at level 1 and additional uses at levels 10 and 20
Nulify Magic:
Upon activation, the wizard slayer nulifes arcane magic in a 30ft area around . Any arcane spellcasters caught in the area of effect will experience 100% spell failure for 5 rounds. This effect bypasses magic resistance and can't be saved against.
Protect Allies:
For the next 5 rounds the Wizard Slayer sacrifices 20% of magic resistance and applies it to party.
Disadvantages:
- The Wizard Slayer discipline requires dedication and as a result they cannot dual class
- The arduous training Wizard Slayers go through takes its toll and results in -2 Constitution
- Devotion to mage hunting limits this warrior's martial training and can only achieve mastery (3 slots) in any weapon
Advantages:
- Gains 20% magic resistance at level 1.
- Gains additional 2% bonus to magic resistance per level.
- Gains the Nulify Magic ability at level 1 and additional uses at levels 10 and 20.
- Gains the Protect ability at level 1 and additional uses at levels 10 and 20
Nulify Magic:
Upon activation, the wizard slayer nulifes arcane magic in a 30ft area around . Any arcane spellcasters caught in the area of effect will experience 100% spell failure for 5 rounds. This effect bypasses magic resistance and can't be saved against.
Protect Allies:
For the next 5 rounds the Wizard Slayer sacrifices 20% of magic resistance and applies it to party.
Disadvantages:
- The Wizard Slayer discipline requires dedication and as a result they cannot dual class
- The arduous training Wizard Slayers go through takes its toll and results in -2 Constitution
- Devotion to mage hunting limits this warrior's martial training and can only achieve mastery (3 slots) in any weapon
Installation:
(skips steps 1 and 2 if you haven't installed previous versions of this mod)
1.If you have installed a previous version, find setup-ws2.exe in your game directory, run it and choose uninstall
2.Delete setup_wso.exe, setup-ws2.exe, setup-ws2.tp2, wso and ws2 folder from your game directory (whichever ones of these you have)
3.Extract the archive into your game directory,
4.Run setup-wso.exe
Conflicts:
1.Old version
2.Anything that messes with the Wizard Slayer kit
Post edited by Allbrother on
2
Comments
On the other hand, it does enable a party without a mage/priest, maybe an inquisitor -Keldorn?- for True Sight and getting rid of other precast stuff like iron skins. And this should let you RP your choice of allies.
Inquisitor is more general purpose.
As far as being OP goes, I figure someone fancying themselves a wizard slayer should be able to become a wizard nightmare at least once a day.
That said, I'll consider any feedback regarding balance or ability requests
things I'm currently considering for future update:
1.Making Protect scale with levels
2.Making Nulify Magic obtainable at higher levels
3.At lower levels, replacing Nulify Magic with an ability that drains spells
Thoughts?
Here are some of my thoughts on the Wizard Slayer:
- I think Nulify Magic would be fine or does it also remove already cast protection spells?
- Give the WS something to remove Wizards melee protection, maybe innate breach but modified as a touch spell? That could improve with level to remove more than one protection etc.
- An attack that confuses spell caster (Miscast chance)
- Maybe no permanant Magic resistance, but an ability that increase MR for some rounds called Resist Magic
for example:
Resist Magic:
*MR set to 50% for 1 round per 5 level
*gain additional uses ever 4 levels
*at level 10 increase to 60% and to 70% at level 20
- +X Bonus Damage against Mages
For BG2:EE there could be nice HLAs
- An HLA ability to remove all spells from 1 target (Antimagic touch or Disrupt Magic)
I hope you still working on the mod, it is a nice mod Thanks for making it.
For what I saw on the code this mod overwrites all the 2da files related to it (instead of just appending or altering).
Am I correct? Do you intend to alter it? Because the way it is I think it will not be compatible with any other mod that alters the same files - unless your mod is always installed ahead of everything.
And did you by any chance altered the gear restriction?
Thanks.
But in case you didn't notice the '(deprecated)' in the title and the "don't use this" in the first post, let me advise you again:
Don't use this mod, it's not well done. Try one of these instead:
https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1
https://forums.beamdog.com/discussion/68377/kit-revision-relieve-wizard-slayer-v1-7-iwdee-eet-bgee-bg2ee