Hang on... was the combat AI always this bad?
xzar_monty
Member Posts: 631
I'm having serious problems coming to terms with the party AI. I may have forgotten everything about my previous Icewind Dale experience ten years ago or whenever it was, but I am completely baffled by stuff that keeps happening all the time.
An example: one of the six people in my group is a dual-wielding melee fighter, and right now he's battling a group of three goblins in front of him. There's another two goblins with short bows some way off. One of these happens to hit him with an arrow. The next thing I see is that my dual-wielding melee fighter makes a beeline for the goblin who hit him with an arrow, completely disregarding the trio he was fighting a moment ago.
Variations of this happen all the time, in any combat, but particularly in the ones with both melee and ranged opponents. This causes many unnecessary death and other ridiculous or hilarious stuff, depending on your point of view.
The only way to avoid this that I've found is to turn the AI completely off. Which in turn means that I must give every single direction myself.
Was it always like this?
An example: one of the six people in my group is a dual-wielding melee fighter, and right now he's battling a group of three goblins in front of him. There's another two goblins with short bows some way off. One of these happens to hit him with an arrow. The next thing I see is that my dual-wielding melee fighter makes a beeline for the goblin who hit him with an arrow, completely disregarding the trio he was fighting a moment ago.
Variations of this happen all the time, in any combat, but particularly in the ones with both melee and ranged opponents. This causes many unnecessary death and other ridiculous or hilarious stuff, depending on your point of view.
The only way to avoid this that I've found is to turn the AI completely off. Which in turn means that I must give every single direction myself.
Was it always like this?
1
Comments
Try the script called "IWD Pregen" or whatever it's called. It seems to work quite a bit better for me.
In BG2, it's really quite good!