Thief skill points question
Proteus
Member Posts: 40
Is there a reason to raise any of my Thief's skills to over 100?
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Since you can't actual steal from stores (you can just steal from the personal inventories of store owners) I'd say that the only thief skills that benefit from you putting more than 100 to are Hide in Shadows and Move Silently. Even then I'm doing a runthrough with a shadowdancer at the moment and even when she had 130 in each she rarely every failed (you spend a lot of time indoors in the game). So the benefit you get from that is pretty limited as far as I'm concerned (and you'll pick up items that will help with this anyways).
So basically if you are playing a single-class thief in particular (unless you are playing as an assassin) expect to have a fair bit of extra thieving skills that won't really benefit you.
Unless you're playing HoF I can't recommend set traps enough.
12 is high for a dual so I'd only recommend it for a small party and/or insane difficulty.
I wouldn't even bother with Sneak Attack and Crippling Strike on a Thief>Mage. However some argument can be made for Mislead Backstab. Not a lot, but if you want other sweet spots for Thief to Mage aside from Find Traps 100, the Backstab multipliers are that.
Poison weapon is great for a ranged character which was the main reason I went for assassin kit.
Set traps is great for non-HoF games. Like, amazing for fights that would otherwise be really difficult.
Probably dualing earlier would be better. Cats grace and gond belt can round things out.
And once the Thief class finally gets reactivated the Mage would already have lots ways to deal AoE damage to enemies if not already wiping out entire mob packs with just their spells alone.
And once the Thief class finally gets reactivated the Mage would already have lots ways to deal AoE damage to enemies if not already wiping out entire mob packs with just their spells alone.
Set Traps is always an out of combat activity so doesn't intrude on the characters primary role. Traps are great for many fights which you can prepare for including just about every time you want to rest and fear being disturbed.
I like it anyway, it's not something that anyone can be convinced of until they try it but for me I need a really compelling reason not to put all of my level 1 thief points into set traps (which is enough to be decent).
Also Invisibility 10' Radius works if you want to rest without danger.
I guess that should helps even in HOF
Or an average of 14 damage.
A Skull Trap or any of the LevelD6 damage spells cast by a Level 8 Mage deals that much damage on average if saved against.