Neutral characters and reputation system
kamuizin
Member Posts: 3,704
Well, just passing to ask for a review in the NPC breaks.
Neutral NPCs leave the party if reputation reach 1. I'm asking (if possible) by mod or core change, to this feature to be:
1 - Removed.
2 - equalized, so Neutral NPCs would leave 20 rep parties also.
3 - balanced, so each neutral NPC would behave more likely they should*, some leaving at rep 1 and others leaving at rep 20.
*there's no sense for Haer'Dalis, a tiefling DOOMGUARD from the multiverse that deal with demons and the alike and worship entropy to be angered with low reputation, same be valid to Jan Jansen. By another hand it's completely compreensive that Jaheira and Cernd to leave the party at reputation 1 (jaheira specifically even before being an harper and such).
Yoshimo should never leave the party, after all he's doing a mission bound by a geas.
If these requests aren't possible, at least FIX the characters leave banter, as Haer'Dalis use the bring the gem banter when leaving this way, even after the quest is done. Same for Yoshimo that act as if the party just send him to Copper Coronet.
Neutral NPCs leave the party if reputation reach 1. I'm asking (if possible) by mod or core change, to this feature to be:
1 - Removed.
2 - equalized, so Neutral NPCs would leave 20 rep parties also.
3 - balanced, so each neutral NPC would behave more likely they should*, some leaving at rep 1 and others leaving at rep 20.
*there's no sense for Haer'Dalis, a tiefling DOOMGUARD from the multiverse that deal with demons and the alike and worship entropy to be angered with low reputation, same be valid to Jan Jansen. By another hand it's completely compreensive that Jaheira and Cernd to leave the party at reputation 1 (jaheira specifically even before being an harper and such).
Yoshimo should never leave the party, after all he's doing a mission bound by a geas.
If these requests aren't possible, at least FIX the characters leave banter, as Haer'Dalis use the bring the gem banter when leaving this way, even after the quest is done. Same for Yoshimo that act as if the party just send him to Copper Coronet.
2
Comments
That said, you're asking for a mod, so... no skin off my back.
If a person is far too good (rep:20) the common man will maybe scoff that 'the person is too good to be true, it's ridiculous. No one can be that good! But ehh, as long as he keepts it up I guess he is okay.' But when faced with a mass murdering psychopath (rep:1) he will flee and hate that person, not even wanting to be near him.
Haer'Dalis is chaotic neutral and still praise the decay and end of everything (entropy), so i see him much more confortable with an evil group than a good group.
Jan jansen is a criminal, someone that deals with the underworld. Rep 1 means infamous to him, means respect, fear and status. Less people would dare cross him, less autorithies would dare mess with his business.
Thx for you and all replies, but still i see no sense in the actual NPC break system.
The reputation/alignment system as a whole is of course not BG's strongest point, and fairly rudimentary. Still, I understand a desire to at least make it a bit more consistent.