Glitterdust is broken
Proteus
Member Posts: 40
Isn't this spell supposed to hit everything in range, instead of just enemies? At least that's how I remember it from BG2 and ToEE. Not complaining about it's usefulness, but it almost feels like cheating every time I cast it.
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"All enemies in the area must roll a successful Saving Throw vs. Spell or be blinded (-4 penalty to attack rolls and Armor Class) for 4 rounds. In addition, all enemies who fail their Saving Throw are covered by the dust, which cannot be removed and continues to sparkle until it fades, thus revealing invisible creatures."
It doesn't say a thing about party members being affected as well.
Glitterdust (Conjuration/Summoning)
Range: 10 yards Saving Throw: Special
Casting Time: 2 Area of Effect: 10-foot radius
Duration: 4 rounds
This spell creates a cloud of glittering golden particles within the area
of effect. Those in the area must roll a successful saving throw vs. spell
or be blinded (-4 penalties to attack rolls, saving throws, and Armor
Class) for 4 rounds. In addition, all within the area are covered by the
dust, which cannot be removed and continues to sparkle until it fades.
Note that this reveals invisible creatures. The dust fades in 4 rounds.
Never actually used that spell in BG2 as all my Lvl 2 slots were permanantly occupied by Blur/Mirror image. Learned something today I guess.
But in IWD Glitterdust all the way