[11028] Fighter Dual Class Weapons Proficiency never unlocking
Beary666
Member Posts: 1
So I just loaded up the Beta on my Mac and I noticed something wierd wih Fighter dual classing.
In BG1, if you dualled from Fighter to say Thief, once you opened up your fighter class again, you could put Proficiency Pips into any weapon up to grand mastery:
Kansai Dualled to Thief
BG1:EE
F3: 3 THS, 2 THWF
F3/T1: (3 THS, 2THWF) 1SS*, 1Dag*
F3/T4: 4THS*, 2THWF, 1SS, 1Dag (Fighter class unlocked and I can start putting pips back into Two Handed Swords)
F3/T8: 5THS*, 2THWF, 1SS, 1Dag
Thus allowing you to keep improving that fighter progession even as you levelled as a thief. This is broken in BG2:EE with the Beta on Mac. Exporting this charcter to BG2, when I level up, I can only put Pips into Thief weapons, and not beyond a single pip. So we get this kind of progression:
BG2:EE
F3/T12: 5THS, 2THWF, 1SS, 1Dag, 1Sc* (I can now only put points into Thief Weapons and only 1 pip per category)
F3/T16: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat*
F3/T20: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS*
F3/T24: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS, 1LS*
F3/T28: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS, 1LS, 1CL*
F3/T32: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS, 1LS, 1CL, 1SWF*
F3/T36: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS, 1LS, 1CL, 1SWF, Missing Proficiency Point
For fighter mages this gets even worse. With a Kensai dualled to mage I get this:
BG2:EE
K9: 3 FL, 1 KAT, 1 AX, 2 TWFS
K9/1M: 3 FL, 1 KAT, 1 AX, 2 TWFS, 1QS*
K9/6M: 3 FL, 1 KAT, 1 AX, 2 TWFS, 1QS, 1Dag*
K9/12M: 3 FL, 1 KAT, 1 AX, 2 TWFS, 1QS, 1Dag ***
At this Point I get no more proficiency points, as there are no more Mage Melee weapon to put points into and I cannot put anymore points into my fighter proficiencies.
This pretty much makes dual-classing from fighter inferior to multiclassing into any other class as you really miss out on being to use those proficiency pips effectively. I'm not sure if this intentional or if this is how AD&D ruleset actually is, but I think it really wrecks the vialbility of Dual Classing
In BG1, if you dualled from Fighter to say Thief, once you opened up your fighter class again, you could put Proficiency Pips into any weapon up to grand mastery:
Kansai Dualled to Thief
BG1:EE
F3: 3 THS, 2 THWF
F3/T1: (3 THS, 2THWF) 1SS*, 1Dag*
F3/T4: 4THS*, 2THWF, 1SS, 1Dag (Fighter class unlocked and I can start putting pips back into Two Handed Swords)
F3/T8: 5THS*, 2THWF, 1SS, 1Dag
Thus allowing you to keep improving that fighter progession even as you levelled as a thief. This is broken in BG2:EE with the Beta on Mac. Exporting this charcter to BG2, when I level up, I can only put Pips into Thief weapons, and not beyond a single pip. So we get this kind of progression:
BG2:EE
F3/T12: 5THS, 2THWF, 1SS, 1Dag, 1Sc* (I can now only put points into Thief Weapons and only 1 pip per category)
F3/T16: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat*
F3/T20: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS*
F3/T24: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS, 1LS*
F3/T28: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS, 1LS, 1CL*
F3/T32: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS, 1LS, 1CL, 1SWF*
F3/T36: 5THS, 2THWF, 1SS, 1Dag, 1Sc, 1Kat, 1QS, 1LS, 1CL, 1SWF, Missing Proficiency Point
For fighter mages this gets even worse. With a Kensai dualled to mage I get this:
BG2:EE
K9: 3 FL, 1 KAT, 1 AX, 2 TWFS
K9/1M: 3 FL, 1 KAT, 1 AX, 2 TWFS, 1QS*
K9/6M: 3 FL, 1 KAT, 1 AX, 2 TWFS, 1QS, 1Dag*
K9/12M: 3 FL, 1 KAT, 1 AX, 2 TWFS, 1QS, 1Dag ***
At this Point I get no more proficiency points, as there are no more Mage Melee weapon to put points into and I cannot put anymore points into my fighter proficiencies.
This pretty much makes dual-classing from fighter inferior to multiclassing into any other class as you really miss out on being to use those proficiency pips effectively. I'm not sure if this intentional or if this is how AD&D ruleset actually is, but I think it really wrecks the vialbility of Dual Classing
Post edited by Dee on
1
Comments
Repo steps
1. Load attached save
2. Dual class the character into a thief
3. C:SetCurrentXP("1760000") and level up (this will bring you to level 18 as a thief)
4. C:SetCurrentXP("2200000") and level up (this will bring you to level 20 as a thief)
Observations:
1) With this save when you hit level 20 you do not get to choose another thief proficiency. You should be granted one. Subsequent leveling doesn't grant you more.
2) If you instead outright give yourself enough xp (4180000) to get you to level 29 as a thief you'll find that you only get 5 proficiency points to spend. By that level you should have 9. What I suspect is that the level 16, 20, 24, and 28 proficiency points aren't being included because I had existing proficiency points in long swords, short swords, katanas and scimitars (weapons thieves can use). I tested a single class thief and it seemed to get proficiency points at these levels.
Expected:
You should be able to increase your proficiency beyond a "proficiency" level if you are dual classing from a fighter into another character.