Hide in Shadows OR Move silently on magic items?
the_spyder
Member Posts: 5,018
So, I picked up the Ring of shadows and it gives +15% to Hide in Shadows. Makes sense, right? But it got me to thinking on who to give it too. I have a Ranger in my group as well as a Mage/Thief. Now, rangers get a stock percentage increase on level up to both HiS and MS, thus keeping things equal. My Mage/Thief on the other hand, has a chose to spend (or not) on either or both.
Considering that the net chance to remain hidden is a combination of both scores, it seems that giving the ring to my Ranger means that I am taking the ring at half efficiency unless I find another item that gives the other piece of the equation.
I am not saying the item is of no value, merely that it is of lesser value to someone who can't tailor their scores to the items that they receive.
Thoughts?
Considering that the net chance to remain hidden is a combination of both scores, it seems that giving the ring to my Ranger means that I am taking the ring at half efficiency unless I find another item that gives the other piece of the equation.
I am not saying the item is of no value, merely that it is of lesser value to someone who can't tailor their scores to the items that they receive.
Thoughts?
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On the other hand, if you plan around this (either before or after you get the item) and are a thief, you can simply put all 15 points into the reciprocal ability and thus realize a +15 benefit instead of a +7.5 benefit. Rangers, on the other hand, are SOL and only ever get the +7.5 because their ability scores progress at a static rate.
Now, racial benefits may alter this slightly so....
Again, unless I am mistaken about the way it works.
Though I have heard a rumor that it's better to increase move silently first.
Six of one, half a dozen of the other.
And that is the essence of my point. From a real world RPG perspective, my thief gets the ring and spends the next few levels working on the reciprocal skill set exclusively and gets the 'Full' bonus. That means that the thief has those 15 points to spend elsewhere with no "penalty". Granted, if they do keep the 'base' skills equal, they lose out just the same way as Rangers, but why then would they?
At the end of the day, it is a small lift, but mathematically, it is not zero. Just wondered if people had given it much thought and if anyone cared that much.
So the jump to 65 is still only a 7.5% bump. If instead it bumped up MS to 80, you still end up with (80+50)/2 = 65, the same 7.5% increase.
S1 = (M+H)/2.
If we equip the ring, we add 15 to H. Let S2 equal your new overall stealth ability with the ring equipped.
S2 = [M+(H+15)]/2 = [(M+H)+15]/2 = (M+H)/2 + 15/2 = (M+H)/2 + 7.5 = S1 + 7.5
So you can see that equipping the ring will always result in a +7.5% increase to stealth, regardess of the individual skill values.
And before this becomes another math lesson, clearly no one thinks it is an issue, so let's just drop it entirely.
Thanks for the feedback folks.
A thief doesn't need to invest in stealth really as you can just equip all the stealth items and then stand in a shadow and retry until you succeed.
A ranger doesn't need any stealth items at all after a certain point as their stealth goes up naturally until it gets so high that it rarely fails. However, if you enjoy using a ranger as a scout and pulling trash with a bow then it can work well.
Overall, I like stealth gear for the rogue as it lets you utilise backstab without investing in stealth though in IWD you have sneak attack so it's not such a big deal.
As far as the maths goes it's +7.5 to the skill for either character, the opportunity cost of that depends on success rate and play style.