#11079 Coran's cabin should have the same gather party requirements to leave as to enter
simAlity
Member Posts: 64
You have to gather your party to enter the cabin, but not to leave. Which causes problems.
Steps to reproduce:
Go to Coran's cabin.
Gather your party and venture forth
Be ambushed by a totally unexpected group of ghosts (Seriously, WTF?).
Send your most wounded people out to heal.
Attempt to have them re-enter.
Expected behavior:
They should be able to go back in.
Actual behavior:
You are told that you must gather your party before venturing forth. Even though half your party is already on the other side of the door.
End result:
Slaughter.
Steps to reproduce:
Go to Coran's cabin.
Gather your party and venture forth
Be ambushed by a totally unexpected group of ghosts (Seriously, WTF?).
Send your most wounded people out to heal.
Attempt to have them re-enter.
Expected behavior:
They should be able to go back in.
Actual behavior:
You are told that you must gather your party before venturing forth. Even though half your party is already on the other side of the door.
End result:
Slaughter.
Post edited by Gate70 on
2