#11079 Coran's cabin should have the same gather party requirements to leave as to enter

You have to gather your party to enter the cabin, but not to leave. Which causes problems.
Steps to reproduce:
Go to Coran's cabin.
Gather your party and venture forth
Be ambushed by a totally unexpected group of ghosts (Seriously, WTF?).
Send your most wounded people out to heal.
Attempt to have them re-enter.
Expected behavior:
They should be able to go back in.
Actual behavior:
You are told that you must gather your party before venturing forth. Even though half your party is already on the other side of the door.
End result:
Slaughter.
Steps to reproduce:
Go to Coran's cabin.
Gather your party and venture forth
Be ambushed by a totally unexpected group of ghosts (Seriously, WTF?).
Send your most wounded people out to heal.
Attempt to have them re-enter.
Expected behavior:
They should be able to go back in.
Actual behavior:
You are told that you must gather your party before venturing forth. Even though half your party is already on the other side of the door.
End result:
Slaughter.
Post edited by Gate70 on
2