[Request] Multiplayer Enhancement -Improved Dialogue System
HeroicSpur
Member Posts: 907
Firstly to clarify this isn't a request for the whole/classic BG dialogue system to be reworked, it's only for additional functionality to be added to allow for a smoother multiplayer experience.
It's good that BG multiplayer allows all players to view dialogue. One problem however is that players have to communicate with each other to indicate their suggestions/if they've read the text. It is submitted this could be enhanced by adding a 'highlight' functionality. That is, the non-initiating dialogue players can 'select' their preferred option so the text changes to a different colour. The player in dialogue can therefore see that the other have read the dialogue and made their suggestions, before picking a response. I can't imagine any negative consequences arising from this, it makes things all round easier.
It's good that BG multiplayer allows all players to view dialogue. One problem however is that players have to communicate with each other to indicate their suggestions/if they've read the text. It is submitted this could be enhanced by adding a 'highlight' functionality. That is, the non-initiating dialogue players can 'select' their preferred option so the text changes to a different colour. The player in dialogue can therefore see that the other have read the dialogue and made their suggestions, before picking a response. I can't imagine any negative consequences arising from this, it makes things all round easier.
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Comments
The only other problem is practicality. I mean, would the potential reactions come up every time (for sp)? Even if it is limited to certain important conversations, for the dialogue choices within those you would have (khalid prefers x option...xan prefers y option...minsc prefers z option) a string of responses which might clutter the dialogue. The same is true for multiplayer, but there player responses are more important. It would also require someone to go through the dialogue and identify where each NPC would prefer a dialogue option, and what that preference would be.
Even with voice chat this feature would still be useful. It can be a bit irritating to keep having to say, 'yep, read it, option 2' several hundred times.
Of course, in BG theres a lot more room to pick dialogue options that will screw up the game (Youll never take me alive! then BAM -20 reputation for killing a bunch of flaming fist).