[Windows] Some NPCs enter "Attack Posture" When Selcted in Order to Initiate Dialogue
HaHaCharade
Member Posts: 1,644
Observed: Some NPCs will go into almost an attack-like posture, with sword and shield raised, when spoken to for the first time. An example shown here (screenshot below) is Erevain Blacksheaf. In the original game, he would turn around and speak to you and then return to facing the fire. Here he simply turns around with sword/shield raised, as if he expects orcs to come pouring into the Snowdrift Inn. Again, this is how he reacts when clicked on for the first time when initiating dialogue.
Expected: Behavior of original game when NPCs were clicked on. No need for the added agressive stance.
Notes:
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1
Processor: Intel(R) Core(TM) i7 CPU X 990 @ 3.47GHz (12 CPUs), ~3.5GHz
Memory: 12278MB RAM
DirectX Version: DirectX 11
Dual AMD Radeon HD 6900 Series Graphics Card
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