A rather odd bug I can't seem to recreate....
GamingFreak
Member Posts: 639
Only reason I haven't put this in the bug section is because I can't seem to recreate it, like I say in the topic title. But this is so fascinating to me that I have to explain it.
So I make a half-elf blade character with 16 Con, 18 strength and 18 dex, do the quests around Candlekeep, whatever, and as I leave Candlekeep and get confronted during by Sarevok, when the bandit with the fire arrows is scripted to hit you... he killed me. I got a game-over and everything.
Now, this never happened to me ever before, so I had to naturally (and immediately) check and see if this would happen again. It didn't.
Now, I have to ask: Has this *ever* happened to anyone before? I'm just kind of baffled that CHARNAME's destiny could be ended by Sarevok the very night he ambushes you.
So I make a half-elf blade character with 16 Con, 18 strength and 18 dex, do the quests around Candlekeep, whatever, and as I leave Candlekeep and get confronted during by Sarevok, when the bandit with the fire arrows is scripted to hit you... he killed me. I got a game-over and everything.
Now, this never happened to me ever before, so I had to naturally (and immediately) check and see if this would happen again. It didn't.
Now, I have to ask: Has this *ever* happened to anyone before? I'm just kind of baffled that CHARNAME's destiny could be ended by Sarevok the very night he ambushes you.
5
Comments
I could never recreate it either, but I thought it was hilarious when it happened.
You shouldn't have anything in your amulet slot - there are none in candlekeep, heh. But an imported character might which is why the slot contents gets moved to inventory. I saw this happen once also when I created the cutscene, but never again. I suppose with real damaging arrows flying around it's *possible* that the amulet doesn't get equipped fast enough before an arrow hits you in some very rare cases, but that doesn't seem likely considering the action is still all scripted in a certain order.