*:EE: Re-rendering of play characters (avatars, ... i mean the ones with the circles around them?)
BelegCuthalion
Member, Mobile Tester Posts: 454
i know original art files were lost, and that it was not possible to re-do those avatars back then when BG:EE was worked on. But in the new light of 2015, a BG2:EE, a IWD:EE, a decent patch level with the 1.3 patches, some financial success (i hope) and more games or materials coming obviously:
Is it within any consideration to just create new "original art files" (say: 3D models) and re-render them in high resolution, to make those avatars less pixelated and maybe with more animation frames?
– wish: for mainchar / joinable NPCs / and all those humanoid opponents (maybe that's possible?)
– wish²: for all the monsters and secondary characters too (likely too much work ...)
I'd pay for that if i had a crispy-crisp party traveling the beautiful background images ... the backgrounds scale very much okay when zooming, but the avatars right no just don't ... i think that would add much to the "enhanced" part and be an improvement for all the :EE-games together.
Is it within any consideration to just create new "original art files" (say: 3D models) and re-render them in high resolution, to make those avatars less pixelated and maybe with more animation frames?
– wish: for mainchar / joinable NPCs / and all those humanoid opponents (maybe that's possible?)
– wish²: for all the monsters and secondary characters too (likely too much work ...)
I'd pay for that if i had a crispy-crisp party traveling the beautiful background images ... the backgrounds scale very much okay when zooming, but the avatars right no just don't ... i think that would add much to the "enhanced" part and be an improvement for all the :EE-games together.
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Just thought of this last night again: standard zoom is totally okay in fact, but when zooming in to see a fight in more detail, there is just no more detail to see.