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[Intended] Warrior dual classes should not be able to put more than * in a proficiency after dualing

elminsterelminster Member, Developer Posts: 16,315
edited January 2015 in IWD:EE Bugs (v1.4.0)
1) Load attached original (with Heart of Winter installed) Icewind Dale save (titled "dual class original")
2) Dual class "ted" into a mage.
3) To bring the mage up to the next level it is granted a proficiency point, console in 40,000 xp with GETYOURCHEATON:SetCurrentXP(40000).
4) Level him up.
5) Notice that with your added proficiency point you are not able to put more than * in any proficiency.
5) Load attached IWDEE save (titled "dual class bug").
6) Dual class the character into a mage.
7) Use the console command C:SetCurrentXP("40000") and level them up. Put your gained proficiency point towards axes.
8) Notice that you are able to do this. In other words you are able to exceed the ** in axes you had initially as a fighter.

Expected Behaviour: In this case you should only be able to put a maximum of ** in the weapon (axes) and weapon style (two-weapon style) that your fighter specialized in.

Additional information:

Besides fighter -> mage, fighter-> cleric, fighter-> thief, and fighter->druid dual classes this would also potentially apply to ranger-> cleric dual classes.
Post edited by Jalily on

Comments

  • smeagolheartsmeagolheart Member Posts: 7,963
    think this is a feature, not a bug
  • elminsterelminster Member, Developer Posts: 16,315
    edited January 2015
    The trend regarding bug identification has been to identify areas where the game works inconsistently with the original. This is one of them. Its also moving the game further away from PnP when the general trend with iwd was it being closer to PnP (than say bg2).
    Post edited by elminster on
  • JalilyJalily Member Posts: 4,681
    In this case, it's intended behavior.
This discussion has been closed.