Custom kit and item questions
Abdel_Adrian
Member Posts: 430
Hey, I've looked everywhere and can't find the specific answers to my questions,so hopefully someone here can help out a Baldur's Gate veteran new to modding.
First off, I installed the latest WeiDU, but relied solely on DLTCEP for my purposes. By modifying the .2da's, I was able to create a rough draft Bladesinger kit. It's supposed to be a Fighter/Mage kit available to elves, but to simplify it for now I made it a fighter kit with all spell casting being innate.
W̶h̶i̶l̶e̶ ̶t̶h̶e̶r̶e̶ ̶a̶r̶e̶ ̶m̶a̶n̶y̶,̶ ̶m̶a̶n̶y̶ ̶i̶s̶s̶u̶e̶s̶ ̶w̶i̶t̶h̶ ̶m̶y̶ ̶k̶i̶t̶ ̶i̶t̶s̶e̶l̶f̶,̶ ̶w̶h̶a̶t̶ ̶I̶ ̶c̶a̶n̶'̶t̶ ̶f̶i̶g̶u̶r̶e̶ ̶o̶u̶t̶ ̶f̶i̶r̶s̶t̶ ̶i̶s̶ ̶h̶o̶w̶ ̶t̶o̶ ̶a̶l̶l̶o̶w̶ ̶m̶y̶ ̶c̶u̶s̶t̶o̶m̶ ̶k̶i̶t̶ ̶t̶o̶ ̶w̶i̶e̶l̶d̶ ̶a̶ ̶c̶u̶s̶t̶o̶m̶ ̶w̶e̶a̶p̶o̶n̶.̶ ̶W̶i̶t̶h̶i̶n̶ ̶t̶h̶e̶ ̶k̶i̶t̶l̶i̶s̶t̶.̶2̶d̶a̶,̶ ̶I̶'̶v̶e̶ ̶t̶r̶i̶e̶d̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶m̶y̶ ̶B̶l̶a̶d̶e̶s̶i̶n̶g̶e̶r̶'̶s̶ ̶"̶U̶N̶U̶S̶A̶B̶L̶E̶"̶ ̶v̶a̶l̶u̶e̶ ̶f̶r̶o̶m̶ ̶0̶x̶0̶0̶0̶0̶4̶0̶0̶0̶ ̶t̶o̶ ̶0̶x̶0̶0̶0̶0̶0̶0̶0̶1̶ ̶w̶i̶t̶h̶o̶u̶t̶ ̶a̶n̶y̶ ̶n̶o̶t̶i̶c̶e̶a̶b̶l̶e̶ ̶d̶i̶f̶f̶e̶r̶e̶n̶c̶e̶;̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶v̶a̶l̶u̶e̶ ̶m̶y̶ ̶k̶i̶t̶ ̶s̶h̶o̶u̶l̶d̶ ̶h̶a̶v̶e̶ ̶t̶h̶e̶ ̶i̶t̶e̶m̶ ̶r̶e̶s̶t̶r̶i̶c̶t̶i̶o̶n̶s̶ ̶o̶f̶ ̶a̶ ̶t̶r̶u̶e̶ ̶c̶l̶a̶s̶s̶ ̶f̶i̶g̶h̶t̶e̶r̶,̶ ̶a̶n̶d̶ ̶y̶e̶t̶ ̶m̶y̶ ̶c̶u̶s̶t̶o̶m̶ ̶w̶e̶a̶p̶o̶n̶ ̶u̶s̶a̶b̶l̶e̶ ̶b̶y̶ ̶o̶n̶l̶y̶ ̶e̶l̶v̶e̶n̶ ̶s̶i̶n̶g̶l̶e̶ ̶o̶r̶ ̶m̶u̶l̶t̶i̶ ̶f̶i̶g̶h̶t̶e̶r̶s̶ ̶i̶s̶ ̶u̶n̶u̶s̶a̶b̶l̶e̶.̶ ̶O̶b̶v̶i̶o̶u̶s̶l̶y̶ ̶D̶L̶T̶C̶E̶P̶ ̶o̶n̶l̶y̶ ̶h̶a̶s̶ ̶c̶h̶e̶c̶k̶ ̶b̶o̶x̶e̶s̶ ̶f̶o̶r̶ ̶o̶r̶i̶g̶i̶n̶a̶l̶ ̶k̶i̶t̶s̶ ̶s̶o̶ ̶I̶ ̶d̶o̶n̶'̶t̶ ̶s̶e̶e̶ ̶a̶n̶y̶ ̶s̶i̶m̶p̶l̶e̶ ̶w̶a̶y̶ ̶o̶f̶ ̶a̶d̶d̶i̶n̶g̶ ̶m̶y̶ ̶k̶i̶t̶ ̶t̶o̶ ̶t̶h̶e̶ ̶U̶S̶A̶B̶L̶E̶ ̶B̶Y̶ ̶l̶i̶s̶t̶.̶
I̶n̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶,̶ ̶I̶ ̶h̶a̶d̶ ̶n̶o̶ ̶p̶r̶o̶b̶l̶e̶m̶ ̶e̶d̶i̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶t̶r̶i̶n̶g̶ ̶r̶e̶f̶e̶r̶e̶n̶c̶e̶s̶ ̶r̶e̶q̶u̶i̶r̶e̶d̶ ̶t̶o̶ ̶g̶i̶v̶e̶ ̶m̶y̶ ̶k̶i̶t̶ ̶i̶t̶'̶s̶ ̶l̶o̶w̶e̶r̶ ̶&̶ ̶m̶i̶x̶e̶d̶ ̶t̶i̶t̶l̶e̶s̶ ̶a̶n̶d̶ ̶d̶e̶s̶c̶r̶i̶p̶t̶i̶o̶n̶,̶ ̶b̶u̶t̶ ̶w̶h̶e̶n̶ ̶I̶ ̶t̶r̶y̶ ̶a̶ ̶s̶i̶m̶i̶l̶a̶r̶ ̶m̶e̶t̶h̶o̶d̶ ̶f̶o̶r̶ ̶m̶y̶ ̶c̶u̶s̶t̶o̶m̶ ̶i̶t̶e̶m̶,̶ ̶I̶'̶m̶ ̶s̶t̶i̶l̶l̶ ̶s̶e̶e̶i̶n̶g̶ ̶t̶h̶e̶ ̶o̶r̶i̶g̶i̶n̶a̶l̶ ̶i̶t̶e̶m̶'̶s̶ ̶d̶e̶s̶c̶r̶i̶p̶t̶i̶o̶n̶ ̶i̶n̶ ̶g̶a̶m̶e̶.̶ ̶I̶ ̶s̶t̶a̶r̶t̶e̶d̶ ̶w̶i̶t̶h̶ ̶a̶ ̶s̶w̶o̶r̶d̶ ̶a̶n̶y̶ ̶s̶w̶o̶r̶d̶-̶u̶s̶e̶r̶ ̶c̶o̶u̶l̶d̶ ̶w̶i̶e̶l̶d̶,̶ ̶a̶n̶d̶ ̶m̶o̶d̶i̶f̶i̶e̶d̶ ̶i̶t̶'̶s̶ ̶i̶d̶e̶n̶t̶i̶f̶i̶e̶d̶ ̶s̶t̶r̶i̶n̶g̶s̶.̶ ̶E̶v̶e̶r̶y̶ ̶t̶i̶m̶e̶ ̶I̶ ̶m̶a̶k̶e̶ ̶a̶ ̶c̶h̶a̶n̶g̶e̶ ̶i̶n̶ ̶D̶L̶T̶C̶E̶P̶ ̶I̶ ̶c̶a̶n̶ ̶s̶e̶e̶ ̶i̶t̶ ̶i̶n̶ ̶N̶I̶,̶ ̶a̶n̶d̶ ̶v̶i̶c̶e̶ ̶v̶e̶r̶s̶a̶,̶ ̶y̶e̶t̶ ̶m̶y̶ ̶S̶e̶l̶d̶a̶r̶i̶n̶e̶'̶s̶ ̶F̶u̶r̶y̶ ̶+̶6̶ ̶s̶t̶i̶l̶l̶ ̶r̶e̶a̶d̶s̶ ̶a̶s̶ ̶V̶a̶r̶s̶c̶o̶n̶a̶ ̶+̶2̶ ̶i̶n̶ ̶g̶a̶m̶e̶,̶ ̶d̶e̶s̶p̶i̶t̶e̶ ̶h̶a̶v̶i̶n̶g̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶l̶y̶ ̶o̶v̶e̶r̶w̶r̶i̶t̶t̶e̶n̶ ̶t̶h̶a̶t̶ ̶d̶i̶a̶l̶o̶g̶.̶ ̶C̶r̶e̶a̶t̶i̶n̶g̶ ̶b̶r̶a̶n̶d̶ ̶n̶e̶w̶ ̶s̶t̶r̶i̶n̶g̶s̶ ̶j̶u̶s̶t̶ ̶g̶i̶v̶e̶s̶ ̶m̶e̶ ̶i̶n̶v̶a̶l̶i̶d̶ ̶r̶e̶f̶e̶r̶e̶n̶c̶e̶s̶.̶
A̶n̶y̶ ̶h̶e̶l̶p̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶g̶r̶e̶a̶t̶l̶y̶ ̶a̶p̶p̶r̶e̶c̶i̶a̶t̶e̶d̶,̶ ̶t̶h̶a̶n̶k̶s̶!̶
edit: I did get it to equip by selecting every class in DLTCEP, only excluding evil & neutral alignments and non-elf races, but now I'll never know exactly what did it and why....
edit: well now I feel really sillly, I solved my problem and located the duplicate strrefs, I had dialog.tlk copies just about everywhere, and I was able to rewrite them successfully after finding one that didn't crash my game.
Since I solved all my own problems, feel free to tell me how I can make this a mage, or better yet, F/M kit, or WeiDU compatible. Any suggestions are welcome.
First off, I installed the latest WeiDU, but relied solely on DLTCEP for my purposes. By modifying the .2da's, I was able to create a rough draft Bladesinger kit. It's supposed to be a Fighter/Mage kit available to elves, but to simplify it for now I made it a fighter kit with all spell casting being innate.
W̶h̶i̶l̶e̶ ̶t̶h̶e̶r̶e̶ ̶a̶r̶e̶ ̶m̶a̶n̶y̶,̶ ̶m̶a̶n̶y̶ ̶i̶s̶s̶u̶e̶s̶ ̶w̶i̶t̶h̶ ̶m̶y̶ ̶k̶i̶t̶ ̶i̶t̶s̶e̶l̶f̶,̶ ̶w̶h̶a̶t̶ ̶I̶ ̶c̶a̶n̶'̶t̶ ̶f̶i̶g̶u̶r̶e̶ ̶o̶u̶t̶ ̶f̶i̶r̶s̶t̶ ̶i̶s̶ ̶h̶o̶w̶ ̶t̶o̶ ̶a̶l̶l̶o̶w̶ ̶m̶y̶ ̶c̶u̶s̶t̶o̶m̶ ̶k̶i̶t̶ ̶t̶o̶ ̶w̶i̶e̶l̶d̶ ̶a̶ ̶c̶u̶s̶t̶o̶m̶ ̶w̶e̶a̶p̶o̶n̶.̶ ̶W̶i̶t̶h̶i̶n̶ ̶t̶h̶e̶ ̶k̶i̶t̶l̶i̶s̶t̶.̶2̶d̶a̶,̶ ̶I̶'̶v̶e̶ ̶t̶r̶i̶e̶d̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶m̶y̶ ̶B̶l̶a̶d̶e̶s̶i̶n̶g̶e̶r̶'̶s̶ ̶"̶U̶N̶U̶S̶A̶B̶L̶E̶"̶ ̶v̶a̶l̶u̶e̶ ̶f̶r̶o̶m̶ ̶0̶x̶0̶0̶0̶0̶4̶0̶0̶0̶ ̶t̶o̶ ̶0̶x̶0̶0̶0̶0̶0̶0̶0̶1̶ ̶w̶i̶t̶h̶o̶u̶t̶ ̶a̶n̶y̶ ̶n̶o̶t̶i̶c̶e̶a̶b̶l̶e̶ ̶d̶i̶f̶f̶e̶r̶e̶n̶c̶e̶;̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶v̶a̶l̶u̶e̶ ̶m̶y̶ ̶k̶i̶t̶ ̶s̶h̶o̶u̶l̶d̶ ̶h̶a̶v̶e̶ ̶t̶h̶e̶ ̶i̶t̶e̶m̶ ̶r̶e̶s̶t̶r̶i̶c̶t̶i̶o̶n̶s̶ ̶o̶f̶ ̶a̶ ̶t̶r̶u̶e̶ ̶c̶l̶a̶s̶s̶ ̶f̶i̶g̶h̶t̶e̶r̶,̶ ̶a̶n̶d̶ ̶y̶e̶t̶ ̶m̶y̶ ̶c̶u̶s̶t̶o̶m̶ ̶w̶e̶a̶p̶o̶n̶ ̶u̶s̶a̶b̶l̶e̶ ̶b̶y̶ ̶o̶n̶l̶y̶ ̶e̶l̶v̶e̶n̶ ̶s̶i̶n̶g̶l̶e̶ ̶o̶r̶ ̶m̶u̶l̶t̶i̶ ̶f̶i̶g̶h̶t̶e̶r̶s̶ ̶i̶s̶ ̶u̶n̶u̶s̶a̶b̶l̶e̶.̶ ̶O̶b̶v̶i̶o̶u̶s̶l̶y̶ ̶D̶L̶T̶C̶E̶P̶ ̶o̶n̶l̶y̶ ̶h̶a̶s̶ ̶c̶h̶e̶c̶k̶ ̶b̶o̶x̶e̶s̶ ̶f̶o̶r̶ ̶o̶r̶i̶g̶i̶n̶a̶l̶ ̶k̶i̶t̶s̶ ̶s̶o̶ ̶I̶ ̶d̶o̶n̶'̶t̶ ̶s̶e̶e̶ ̶a̶n̶y̶ ̶s̶i̶m̶p̶l̶e̶ ̶w̶a̶y̶ ̶o̶f̶ ̶a̶d̶d̶i̶n̶g̶ ̶m̶y̶ ̶k̶i̶t̶ ̶t̶o̶ ̶t̶h̶e̶ ̶U̶S̶A̶B̶L̶E̶ ̶B̶Y̶ ̶l̶i̶s̶t̶.̶
I̶n̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶,̶ ̶I̶ ̶h̶a̶d̶ ̶n̶o̶ ̶p̶r̶o̶b̶l̶e̶m̶ ̶e̶d̶i̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶t̶r̶i̶n̶g̶ ̶r̶e̶f̶e̶r̶e̶n̶c̶e̶s̶ ̶r̶e̶q̶u̶i̶r̶e̶d̶ ̶t̶o̶ ̶g̶i̶v̶e̶ ̶m̶y̶ ̶k̶i̶t̶ ̶i̶t̶'̶s̶ ̶l̶o̶w̶e̶r̶ ̶&̶ ̶m̶i̶x̶e̶d̶ ̶t̶i̶t̶l̶e̶s̶ ̶a̶n̶d̶ ̶d̶e̶s̶c̶r̶i̶p̶t̶i̶o̶n̶,̶ ̶b̶u̶t̶ ̶w̶h̶e̶n̶ ̶I̶ ̶t̶r̶y̶ ̶a̶ ̶s̶i̶m̶i̶l̶a̶r̶ ̶m̶e̶t̶h̶o̶d̶ ̶f̶o̶r̶ ̶m̶y̶ ̶c̶u̶s̶t̶o̶m̶ ̶i̶t̶e̶m̶,̶ ̶I̶'̶m̶ ̶s̶t̶i̶l̶l̶ ̶s̶e̶e̶i̶n̶g̶ ̶t̶h̶e̶ ̶o̶r̶i̶g̶i̶n̶a̶l̶ ̶i̶t̶e̶m̶'̶s̶ ̶d̶e̶s̶c̶r̶i̶p̶t̶i̶o̶n̶ ̶i̶n̶ ̶g̶a̶m̶e̶.̶ ̶I̶ ̶s̶t̶a̶r̶t̶e̶d̶ ̶w̶i̶t̶h̶ ̶a̶ ̶s̶w̶o̶r̶d̶ ̶a̶n̶y̶ ̶s̶w̶o̶r̶d̶-̶u̶s̶e̶r̶ ̶c̶o̶u̶l̶d̶ ̶w̶i̶e̶l̶d̶,̶ ̶a̶n̶d̶ ̶m̶o̶d̶i̶f̶i̶e̶d̶ ̶i̶t̶'̶s̶ ̶i̶d̶e̶n̶t̶i̶f̶i̶e̶d̶ ̶s̶t̶r̶i̶n̶g̶s̶.̶ ̶E̶v̶e̶r̶y̶ ̶t̶i̶m̶e̶ ̶I̶ ̶m̶a̶k̶e̶ ̶a̶ ̶c̶h̶a̶n̶g̶e̶ ̶i̶n̶ ̶D̶L̶T̶C̶E̶P̶ ̶I̶ ̶c̶a̶n̶ ̶s̶e̶e̶ ̶i̶t̶ ̶i̶n̶ ̶N̶I̶,̶ ̶a̶n̶d̶ ̶v̶i̶c̶e̶ ̶v̶e̶r̶s̶a̶,̶ ̶y̶e̶t̶ ̶m̶y̶ ̶S̶e̶l̶d̶a̶r̶i̶n̶e̶'̶s̶ ̶F̶u̶r̶y̶ ̶+̶6̶ ̶s̶t̶i̶l̶l̶ ̶r̶e̶a̶d̶s̶ ̶a̶s̶ ̶V̶a̶r̶s̶c̶o̶n̶a̶ ̶+̶2̶ ̶i̶n̶ ̶g̶a̶m̶e̶,̶ ̶d̶e̶s̶p̶i̶t̶e̶ ̶h̶a̶v̶i̶n̶g̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶l̶y̶ ̶o̶v̶e̶r̶w̶r̶i̶t̶t̶e̶n̶ ̶t̶h̶a̶t̶ ̶d̶i̶a̶l̶o̶g̶.̶ ̶C̶r̶e̶a̶t̶i̶n̶g̶ ̶b̶r̶a̶n̶d̶ ̶n̶e̶w̶ ̶s̶t̶r̶i̶n̶g̶s̶ ̶j̶u̶s̶t̶ ̶g̶i̶v̶e̶s̶ ̶m̶e̶ ̶i̶n̶v̶a̶l̶i̶d̶ ̶r̶e̶f̶e̶r̶e̶n̶c̶e̶s̶.̶
A̶n̶y̶ ̶h̶e̶l̶p̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶g̶r̶e̶a̶t̶l̶y̶ ̶a̶p̶p̶r̶e̶c̶i̶a̶t̶e̶d̶,̶ ̶t̶h̶a̶n̶k̶s̶!̶
edit: I did get it to equip by selecting every class in DLTCEP, only excluding evil & neutral alignments and non-elf races, but now I'll never know exactly what did it and why....
edit: well now I feel really sillly, I solved my problem and located the duplicate strrefs, I had dialog.tlk copies just about everywhere, and I was able to rewrite them successfully after finding one that didn't crash my game.
Since I solved all my own problems, feel free to tell me how I can make this a mage, or better yet, F/M kit, or WeiDU compatible. Any suggestions are welcome.
Post edited by Abdel_Adrian on
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Comments
"Creating brand new strings" are you using weidu? That is the best way to do it.
Okay, answering as I'm reading...
It might be easier if you uploaded what you have. This way, we can take a look and give some suggestions
I "fixed" my strref issue and introduced a new one: I've got copies of dialog.tlk in both 00783 and en_US so that I could use DLTCEP (looks for dialog.tlk in 00783) and play the game (looks for dialog.tlk in en_US). If I use DLTCEP to change the 00783 file, I have to replace the en_US one to use the strings in game. So now my custom weapons (and kit descriptions) are tweakable again.
First, I really need a way to have DLTCEP look for dialog.tlk in en_US instead of 00783, these duplicates are giving me headaches.
Second, I seem to have introduced the error of blank fields below "equipped abilities" on armor (not weapons, oddly enough), but the strrefs still have the appropriate data below that line, so it's not the strings themselves missing the information. This is a more serious issue that I could really use help on.
I only used DLTCEP, no WeiDU. Any suggestions involving WeiDU should assume I have very limited knowledge of it.
@subtledoctor I used NI v1.32 a little bit, and I feel that something to do with the differences "-" is coded in NI and DLTCEP is causing my missing equipped abilities, but idk how to resolve this. I don't mind having reused strings for my custom sword, as it uses a BG1 item in game 2, and the custom armor I made, I used new strings and a new .itm file so as to not replace any items, but this is when I noticed missing equip abilities (not displayed). Removing the custom items doesn't restore proper text so I feel that NI and DLTCEP are competing somehow, and anything below an unreadable symbol in either gets ignored. For my own purposes, any kit I make myself will be kitted in char creation and not in game, but I'd love to play an actual Bladesinging F/M, I'll definitely check it out.
I can't attach my .2da's, but within kitlist.2da it reads:
Rowname Lower Mixed Help Abilities Proficiency Unusable Class Kitids
41 Bladesinger 30 47 60 CLABFI07 61 0x00004000 2 *
strrefs 30, 47, and 60 were all blank and currently work fine, I made CLABFI07 and it works fine too, it took me a while to figure out 61 in proficiency meant it would look at the 61st column in weapprof.2da but I accounted for that and profs work fine now. The biggest kit issue currently is errors within the char gen screen. (i.e. mage & thief kits should not be under fighter.)
http://forum.baldursgate.com/discussion/34119/how-to-making-kit-mods-for-the-ee/p1
edit: through trial and error, I found an uncorrupted dialog.tlk that both lets me select classes/kits, and view equipped effects. It has to be a DLTCEP and NI competition issue.
edit: hmm, now I only have dialog.tlk in 00783 allowing DLTCEP to find it, but my game is still playable with only dialog.tlk.old in en_US, I just can't use EEKeeper this way.
edit: and just reviewing http://forum.baldursgate.com/discussion/34119/how-to-making-kit-mods-for-the-ee/p1 reaffirms that I edited all the proper 2das, and did so the same way they'd be put into WeiDU, so I'd still see "Fighter, Abjurer, Conjurer, Diviner, etc.." in char gen.
I would eventually like to make my mod WeiDU compatible though, but there's plenty I could do to improve it first.
The char gen screen is still out of order, displaying invalid kits, I'd love to fix this just for aesthetics, and I guess to be able to choose other kits while my bladesinger is active (you can't pick abjurer from under fighter, it rolls a fighter).
And what I'd really like to do next is create the bladesinger as a mage kit without overwriting one of the existing ones, I just keep seeing it's possible but I'm not seeing how.
The way that I got around this in Tome and Blood is by having specialists receive a "Declare Kit" ability that they can use once they are created. This ability opens up a dialogue menu where they can select from any kit they qualify for. Confirming their selection then changes them to that kit.
I don't think my K_F_Race tables are the issue, they're all the same format and whether or not the kit is grayed out with respect to the race is also correct, but when I remove kitlist.2da from override, "bladesinger" now reads as a second dwarven defender tab for whatever reason, and all other kits are where they belong. So I have a feeling it's something to do with kitlist- maybe kitids, I could only get it to work with an asterisk in that field. But I am trying to keep my changes cleanly reversible, especially to track and learn from all my mistakes.
@Aquadrizzt That "declare kit" ability sounds like a good alternative, although definitely beyond my modding skills. When I first tried to challenge the hardcoding, I made my own K_M_x tables, and even K_FM_x when I found out the class IDs for multiclasses but I knew I was being hopeful. It seems like the closest a person with my skills could get to a [fighter]mage kit is with a bard kit, but their exclusion to elves is another roadblock.